{"id":36888,"date":"2018-07-31T15:26:12","date_gmt":"2018-07-31T15:26:12","guid":{"rendered":"https:\/\/www.pockettactics.com\/articles\/pocket-city-release-date\/"},"modified":"2018-07-31T15:26:12","modified_gmt":"2018-07-31T15:26:12","slug":"pocket-city-is-out-today-on-ios-and-android","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/07\/31\/pocket-city-is-out-today-on-ios-and-android\/","title":{"rendered":"Pocket City is Out Today on iOS and Android"},"content":{"rendered":"<p>Nick\u2019s been excited about <em>Pocket City<\/em> for ages and won\u2019t stop bugging me about it. <em>\u201cJoe, when\u2019s Pocket City out?\u201d<\/em> <em>\u201cJoe, do you know how awesome Pocket City is going to be?\u201d<\/em> <em>\u201cJoe, can you please pay me my invoice, I can\u2019t afford food this week.\u201d<\/em> GAWD.<\/p>\n<p>Well, finally I can be left in peace: <a href=\"https:\/\/www.pockettactics.com\/articles\/mobile-gaming-guide-june-29th\/\" target=\"_blank\">we reported at the end of June<\/a> that <em>Pocket City<\/em> was available to pre-order on iOS and had a release date of July 31<sup>st<\/sup>. Well, turns out iTunes was right; the city builder is indeed out today, and you can pick it up right now via the <a href=\"https:\/\/itunes.apple.com\/us\/app\/pocket-city\/id1330451888?mt=8&amp;at=11l7vY\" target=\"_blank\">App Store<\/a> or <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.codebrewgames.pocketcitygame\" target=\"_blank\">Google Play<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"center\" title=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/07\/pocket-city-is-out-today-on-ios-and-android.jpg\" alt=\"Pocket City Sceen\" width=\"820\" height=\"396\" \/><\/p>\n<p>In case you haven\u2019t heard of it before <em>Pocket City<\/em> is premium city-building game that re-imagines the classic genre with some surprise twists of its own. Here\u2019s the feature list from the Google Play Store page:<\/p>\n<blockquote>\n<ul>\n<li>Build a unique city by creating zones and special buildings<\/li>\n<li>Trigger fun events like block parties, or disasters like tornadoes<\/li>\n<li>Complete quests to earn XP and money<\/li>\n<li>Unlock advanced buildings by levelling up<\/li>\n<li>Unlock new land with different terrain types<\/li>\n<li>Succeed by optimizing your cash flow, traffic, happiness, and more<\/li>\n<li>Enjoy a dynamic city with citizens, vehicles, animals and animated buildings<\/li>\n<li>Upload your city to the cloud to transfer to another device, or share with a friend<\/li>\n<li>Intuitive, touch-based city building<\/li>\n<li>Playable offline<\/li>\n<li>Play in portrait mode or landscape mode<\/li>\n<li>NO microtransactions<\/li>\n<\/ul>\n<\/blockquote>\n<p>We\u2019ve already got review code, so we\u2019ll be bringing you more coverage ASAP. Nick will have some impressions for you in The Weekender on Friday, and I\u2019ll make sure we get a full review up ASAP next week.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nick\u2019s been excited about Pocket City for ages and won\u2019t stop bugging me about it. \u201cJoe, when\u2019s Pocket City out?\u201d \u201cJoe, do you know how awesome Pocket City is going to be?\u201d \u201cJoe, can you please pay me my invoice, I can\u2019t afford food this week.\u201d GAWD. Well, finally I can be left in peace: [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":36889,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"class_list":["post-36888","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-mobile-game-releases"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/36888","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=36888"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/36888\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/36889"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=36888"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=36888"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=36888"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}