{"id":35599,"date":"2018-07-26T22:14:41","date_gmt":"2018-07-26T22:14:41","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=40e56405-5b08-4759-b029-b142c636209b"},"modified":"2018-07-26T22:14:41","modified_gmt":"2018-07-26T22:14:41","slug":"cryengine-5-5-preview-5-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/07\/26\/cryengine-5-5-preview-5-released\/","title":{"rendered":"CryEngine 5.5 Preview 5 Released"},"content":{"rendered":"<p>CryEngine 5.5 just got a step closer with today\u2019s release of Preview 5.\u00a0 Beyond bumps to a few SDK dependencies, 5.5 preview 5 is mostly composed of fixes.\u00a0 New features include a new lens flare effect and a screen fader post effect.<a href=\"http:\/\/www.gamefromscratch.com\/image.axd?picture=Cry55.png\"><img loading=\"lazy\" decoding=\"async\" width=\"384\" height=\"218\" title=\"Cry55\" align=\"right\" alt=\"Cry55\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/07\/cryengine-5-5-preview-5-released.png\" border=\"0\" \/><\/a><\/p>\n<blockquote>\n<p><strong>Highlights:<\/strong><\/p>\n<ul>\n<li>Updated to <strong>Wwise<\/strong> SDK v2017.2.6 build 6636. <\/li>\n<li>Updated to <strong>Fmod<\/strong> Studio 1.10.06. <\/li>\n<li>Updated <strong>Oculus<\/strong> spatializer plugin for Wwise 1.27.0. <\/li>\n<li><strong>New:<\/strong> View dist ratio for clip volumes. <\/li>\n<li><strong>New:<\/strong> Added feature light lens flare. <\/li>\n<li><strong>New:<\/strong> Screenfader post-process effect. <\/li>\n<li><strong>Fixed:<\/strong> Bug where m_fZoomDistanceSq would change during successive render passes and cause culling of attachments during skinning. <\/li>\n<li><strong>Fixed:<\/strong> Map load causes collider component settings to change. <\/li>\n<li><strong>Fixed:<\/strong> Crash when opening a certain Particle Effect. <\/li>\n<li><strong>Fixed:<\/strong> Missing WaterDDN in vertex-shader. <\/li>\n<li><strong>Fixed:<\/strong> Cubemap rendering. <\/li>\n<li><strong>Fixed:<\/strong> SVOGI in combination with forward tiled. <\/li>\n<li><strong>Fixed:<\/strong> Temporal AA jitters. <\/li>\n<li><strong>Fixed:<\/strong> Clip volumes for fog volumes <\/li>\n<li><strong>Fixed:<\/strong> Emitters not activating properly (muzzle flashes etc.). <\/li>\n<li><strong>Fixed:<\/strong> C# solution not being generated for non-C# projects in the Sandbox Editor (when the first C# file is added). <\/li>\n<li><strong>Fixed:<\/strong> Crash in obtaining help info in python module after VS 2017.7 compilation. Autocomplete data is generated by pythoneditor.generate_pythoneditor_autocomplete_files. <\/li>\n<li><strong>Fixed:<\/strong> .level.cryasset file is not generated after upgrading levels from .cry to .level. <\/li>\n<li><strong>Fixed:<\/strong> Not enough occlusion if offline voxelization for GI is used.<\/li>\n<\/ul>\n<\/blockquote>\n<p>You can read more about the 5.5 Preview 5 release <a href=\"https:\/\/forum.cryengine.com\/viewtopic.php?f=4&amp;t=10947&amp;sid=834727feb7742ebe0233b5b6b1931b05\">here<\/a>.\u00a0 <\/p>\n<p class=\"under\">&#013; <span class=\"categories\"><a class=\"catLinks\" href=\"http:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span>&#013; <span class=\"tags\"><a class=\"tagLinks\" href=\"http:\/\/www.gamefromscratch.com\/?tag=\/CryEngine\" rel=\"tag\">CryEngine<\/a><\/span>&#013; &#013;\n<\/p>\n<hr \/>\n","protected":false},"excerpt":{"rendered":"<p>CryEngine 5.5 just got a step closer with today\u2019s release of Preview 5.\u00a0 Beyond bumps to a few SDK dependencies, 5.5 preview 5 is mostly composed of fixes.\u00a0 New features include a new lens flare effect and a screen fader post effect. Highlights: Updated to Wwise SDK v2017.2.6 build 6636. Updated to Fmod Studio 1.10.06. [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":35600,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-35599","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/35599","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=35599"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/35599\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/35600"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=35599"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=35599"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=35599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}