{"id":35115,"date":"2018-07-24T20:01:00","date_gmt":"2018-07-24T20:01:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/322802"},"modified":"2018-07-24T20:01:00","modified_gmt":"2018-07-24T20:01:00","slug":"former-bioware-dev-james-ohlen-discusses-creative-freedom-and-burnout","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/07\/24\/former-bioware-dev-james-ohlen-discusses-creative-freedom-and-burnout\/","title":{"rendered":"Former BioWare dev James Ohlen discusses creative freedom and burnout"},"content":{"rendered":"<blockquote><p><strong>&#8220;I think it has something to do with the fact that technology in the gaming sector is constantly on the move, so it&#8217;s really easy to get behind the times.&#8221;<\/strong><\/p><\/blockquote>\n<p><em>&#8211; Former creative director at BioWare James Ohlen speaking on burnout in the industry.\u00a0<\/em><\/p>\n<p>A lot of detail goes into goes into designing the soundscape of a game,\u00a0and <a href=\"https:\/\/www.gameinformer.com\/interview\/2018\/07\/23\/james-ohlen-talks-about-leaving-bioware-the-state-of-anthem-and-his-future\">in a recent interview with Game Informer<\/a>, former creative director at BioWare James Ohlen\u00a0discusses his retirement from games and how liberating it feels\u00a0to\u00a0work\u00a0on new projects.\u00a0<\/p>\n<p><a href=\"https:\/\/www.gamasutra.com\/view\/news\/321990\/Former_creative_director_James_Ohlen_retires_from_BioWare_after_22_years.php\">Ohlen left BioWare\u00a0earlier this month<\/a> after 22 years and was best\u00a0known\u00a0for his work on\u00a0<em>Star Wars: The Old Republic<\/em>\u00a0and\u00a0<em>Knights of the Old Republic<\/em>, where\u00a0he served as creative director and lead designer.<\/p>\n<p>After some time passed, he transitioned into narrative directing for <em>Anthem<\/em>\u00a0but notes that his role was not a big one.\u00a0He would eventually pass his leadership to <em>Anthem&#8217;s<\/em> lead writer after six months,\u00a0right in the middle of development.<\/p>\n<p>\u201cI\u00a0just wasn&#8217;t really in the place where I was like, &#8216;do I want to go back to doing administrative, director of design type things?'&#8221;\u00a0Ohlen explains. &#8220;I wasn&#8217;t. I was in a place where I needed to go back to being focused on doing creative stuff.&#8221;\u00a0<\/p>\n<p>Leaving the expectations of management behind was liberating, especially since it meant Ohlen\u00a0could finally devote time to his own creative endeavors as opposed to keeping track of a larger project with hundreds of devs.<\/p>\n<p>&#8220;I loved my time at BioWare and even when BioWare was a part of EA I had a lot of good times,&#8221; he notes. &#8220;But just being able to entirely focus on being creative [is great]. I get a chance to work with a lot of people I haven&#8217;t worked with before from all over the world.&#8221;<\/p>\n<p>A lot of veteran developers having left BioWare, and Ohlen\u00a0mentions that the desire to leave a studio after such a long period of time stems from wanting to try new things. &#8220;Sometimes you just need a change,&#8221; he says. &#8220;Other times, people want to get more, get back to getting their hands dirty with creative.&#8221;\u00a0<\/p>\n<p>His current project is outside the realm of game development, where he&#8217;s writing a book with another former BioWare\u00a0employee. He\u00a0says\u00a0he&#8217;d like to go back someday, but the freedom of not having any studio-related responsibilities or expectations does wonders for his creativity.\u00a0<\/p>\n<p>However, Ohlen acknowledges that many devs\u00a0leave the industry\u00a0because of burnout and the expectation to always be on top of the curve, not because they&#8217;re seeking a change of pace.\u00a0<\/p>\n<p>&#8220;It is sad that video game creative directors retire at a much earlier age,&#8221; he says. &#8220;I think it has something to do with the fact that technology in the gaming sector is constantly on the move, so it&#8217;s really easy to get behind the times.&#8221;<\/p>\n<p>&#8220;Everyone thinks it&#8217;s fun and games leading up a video game, but when you&#8217;re responsible for that game&#8217;s success, it can be incredibly stressful,&#8221; he adds.<\/p>\n<p>&#8220;And you have massive teams that you have to keep engaged and excited There&#8217;s just a lot of burnout there\u2026 that&#8217;s why I&#8217;m not going to be rushing to get back in. I just want to have some fun for a little while.&#8221;<\/p>\n<p>He was speaking as part of a longer interview around his career at BioWare and his role on <em>Anthem<\/em> and other previous BioWare titles, so be\u00a0sure to check it out <a href=\"https:\/\/www.gameinformer.com\/interview\/2018\/07\/23\/james-ohlen-talks-about-leaving-bioware-the-state-of-anthem-and-his-future\">over at Game Informer.<\/a>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;I think it has something to do with the fact that technology in the gaming sector is constantly on the move, so it&#8217;s really easy to get behind the times.&#8221; &#8211; Former creative director at BioWare James Ohlen speaking on burnout in the industry.\u00a0 A lot of detail goes into goes into designing the soundscape [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":35116,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-35115","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/35115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=35115"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/35115\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/35116"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=35115"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=35115"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=35115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}