{"id":32755,"date":"2018-07-14T14:00:00","date_gmt":"2018-07-14T14:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/07\/mega_man_11_developers_wore_robot_armour_to_get_in_the_right_frame_of_mind"},"modified":"2018-07-14T14:00:00","modified_gmt":"2018-07-14T14:00:00","slug":"mega-man-11-developers-wore-robot-armour-to-get-in-the-right-frame-of-mind","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/07\/14\/mega-man-11-developers-wore-robot-armour-to-get-in-the-right-frame-of-mind\/","title":{"rendered":"Mega Man 11 Developers Wore Robot Armour To Get In The Right Frame Of Mind"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/mega_man_11_developers_wore_robot_armour_to_get_in_the_right_frame_of_mind\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/mega_man_11_developers_wore_robot_armour_to_get_in_the_right_frame_of_mind\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/mega_man_11_developers_wore_robot_armour_to_get_in_the_right_frame_of_mind\/attachment\/0\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/mega_man_11_developers_wore_robot_armour_to_get_in_the_right_frame_of_mind\/attachment\/0\/900x.jpg\" alt=\"Rockman 1.jpg\" \/><\/a><\/div>\n<\/aside>\n<p>In the lead-up to the release of <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/mega_man_11\"><strong>Mega Man 11<\/strong><\/a> on multiple platforms including the Nintendo Switch, Capcom has been running a <a class=\"external\" href=\"https:\/\/youtu.be\/sYQksQsVhNg\">video series<\/a> providing an insight into the game\u2019s development. In the final episode sound design was the topic,\u00a0with the attention on how a suit of armour was actually worn by staff to help them get into the right frame of mind. \u00a0<\/p>\n<p>The team basically wanted to know how it would feel being a robot and having to wear metal. In addition to this, the full suit of armour including a helmet was used to capture sound effects for the game. This might not be the <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/news\/2017\/12\/capcom_on_the_audio_design_of_mega_man_11\">first time<\/a> we&#8217;ve heard about it, but at least we&#8217;ve got photographic evidence now.\u00a0<\/p>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/mega_man_11_developers_wore_robot_armour_to_get_in_the_right_frame_of_mind\/attachment\/1\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/mega_man_11_developers_wore_robot_armour_to_get_in_the_right_frame_of_mind\/attachment\/1\/900x.jpg\" alt=\"Rockman 2.jpg\" \/><\/a><\/div>\n<\/aside>\n<p>The team\u2019s sound director,\u00a0Ryo Yoshii, took the creativity up a gear when he decided to use a rusted and broken bass drum pedal in place of a working one. This was how the team was able to capture the sound made when robots move their knees. All of these real-life sounds were then adjusted with a synthesizer and adapted to the game.<\/p>\n<p><em>Mega Man 11 arrives on the Switch on 2nd October. Tell us if you&#8217;re excited about its release in the comments.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the lead-up to the release of Mega Man 11 on multiple platforms including the Nintendo Switch, Capcom has been running a video series providing an insight into the game\u2019s development. In the final episode sound design was the topic,\u00a0with the attention on how a suit of armour was actually worn by staff to help [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-32755","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/32755","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=32755"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/32755\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=32755"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=32755"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=32755"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}