{"id":32514,"date":"2018-07-13T16:00:00","date_gmt":"2018-07-13T16:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/07\/hardware_review_the_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless"},"modified":"2018-07-13T16:00:00","modified_gmt":"2018-07-13T16:00:00","slug":"hardware-review-the-shonen-jump-50th-anniversary-famicom-classic-mini-is-gorgeous-but-pointless","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/07\/13\/hardware-review-the-shonen-jump-50th-anniversary-famicom-classic-mini-is-gorgeous-but-pointless\/","title":{"rendered":"Hardware Review: The Sh\u014dnen Jump 50th Anniversary Famicom Classic Mini Is Gorgeous, But Pointless"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"picture strip\">\n<div class=\"img\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/0\/original.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/0\/900x.jpg\" alt=\"IMG_8085.JPG\"\/><\/a><\/div>\n<\/aside>\n<p>Nintendo may have\u00a0<a href=\"http:\/\/www.nintendolife.com\/news\/2017\/09\/nintendo_is_resurrecting_the_nes_classic_mini_and_increasing_snes_classic_inventory\">fixed the supply issues<\/a>\u00a0which plagued the launches of the\u00a0<a href=\"http:\/\/www.nintendolife.com\/news\/2016\/11\/hardware_review_nes_classic_mini_nintendo_entertainment_system\">NES<\/a>\u00a0and\u00a0<a href=\"http:\/\/www.nintendolife.com\/news\/2017\/09\/hardware_review_the_snes_classic_mini_is_the_perfect_link_to_the_past\">SNES Classic Editions<\/a>, but many will still be haunted by the devilish degree of difficulty they experienced in securing one of these micro-consoles at anything close to its recommended retail price. Thankfully both are easy enough to obtain at the time of writing, but that hasn&#8217;t stopped Nintendo launching what could end up being the most sought-after Classic Edition yet: the [<em>deep breath<\/em>]\u00a0<strong>Nintendo Classic Mini Family Computer Weekly Sh\u014dnen Jump 50th Anniversary Version<\/strong>.<\/p>\n<p>Released to commemorate the 50th birthday of Japanese comic Sh\u014dnen Jump, this gloriously glitzy device is basically a\u00a0<a href=\"http:\/\/www.nintendolife.com\/news\/2016\/12\/hardware_review_famicom_classic_mini\">Famicom Classic Mini<\/a>\u00a0in gold with a new selection of games pre-installed, most of which are licenced titles that feature characters who have appeared in Sh\u014dnen Jump over the decades.<\/p>\n<p>It&#8217;s a fun collaboration which will obviously mean a lot more to Japanese players than westerners, but there&#8217;s a massive downside to this arrangement: most licenced video games from this period are <em>utterly terrible<\/em>. The most notable exception here is\u00a0<a href=\"http:\/\/www.nintendolife.com\/games\/nes\/dragon_warrior\"><strong>Dragon Quest<\/strong><\/a>, which \u2013 while not based on a comic property \u2013 is a worthy inclusion as its creator, Yuji Horii, once edited Sh\u014dnen Jump and the comic series\u00a0<strong>Dragon Quest: The Great Adventure of Dai<\/strong>\u00a0appeared in the magazine between 1989 and 1996. Also, Dragon Quest lead artist Akira Toriyama has a long history with the magazine via his\u00a0<strong>Dragon Ball<\/strong>\u00a0series.<\/p>\n<aside class=\"gallery\">\n<div class=\"col\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/1\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/1\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8083.JPG\"\/><\/a><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/4\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/4\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8073.JPG\"\/><\/a><\/div>\n<div class=\"col\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/3\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/3\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8072.JPG\"\/><\/a><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/2\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/2\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8084.JPG\"\/><\/a><\/div>\n<\/aside>\n<p>We&#8217;re probably being little harsh here, as the language barrier is a <em>huge<\/em> problem with this console; if you can&#8217;t read kana then you&#8217;re pretty much stuffed, as the vast majority of the games are text-heavy RPGs. Even so, it would be a real exaggeration to refer to this selection of games as &#8216;classics&#8217; (Dragon Quest aside, of course); they&#8217;re typical of licenced fodder released during the 8 and 16-bit periods that bolted a lucrative IP \u2013 such as <strong>Dragon Ball, Hokuto no Ken (AKA: Fist of the North Star), Kinnikuman (AKA: M.U.S.C.L.E), Saint Seiya<\/strong> and <strong>Captain Tsubasa<\/strong> \u2013 onto a half-baked RPG-style game.<\/p>\n<p>In case you&#8217;re interested, here&#8217;s the list of the 20 titles included on the Nintendo Classic Mini Family Computer Weekly Sh\u014dnen Jump 50th Anniversary Version:<\/p>\n<ul>\n<li><strong>Kinnikuman: Muscle Tag Match<\/strong><\/li>\n<li><strong>Dragon Quest<\/strong><\/li>\n<li><strong>Hokuto no Ken<\/strong><\/li>\n<li><strong>Hokuto no Ken 3: Shin Seiki S\u014dz\u014d: Seiken Retsuden<\/strong><\/li>\n<li><strong>Dragon Ball: Shenlong no Nazo<\/strong><\/li>\n<li><strong>Dragon Ball 3: Goku Den<\/strong><\/li>\n<li><strong>Dragon Ball Z: Ky\u014dsh\u016b! Saiyajin<\/strong><\/li>\n<li><strong>Kinnikuman: Kinniku-sei \u014ci S\u014ddatsusen<\/strong><\/li>\n<li><strong>Saint Seiya: \u014cgon Densetsu<\/strong><\/li>\n<li><strong>Saint Seiya: \u014cgon Densetsu Kanketsu-hen<\/strong><\/li>\n<li><strong>Captain Tsubasa<\/strong><\/li>\n<li><strong>Captain Tsubasa Vol. II: Super Striker<\/strong><\/li>\n<li><strong>Sekiry\u016b\u014d<\/strong><\/li>\n<li><strong>Famicom Jump: Hero Retsuden<\/strong><\/li>\n<li><strong>Famicom Jump II: Saiky\u014d no Shichinin<\/strong><\/li>\n<li><strong>Sakigake!! Otokojuku Shipp\u016b Ichi G\u014d Sei<\/strong><\/li>\n<li><strong>Ankoku Shinwa: Yamato Takeru Densetsu<\/strong><\/li>\n<li><strong>Tenchi o Kurau<\/strong><\/li>\n<li><strong>Magical Taluluto-kun FANTASTIC WORLD!!<\/strong><\/li>\n<li><strong>Rokudenashi Blues<\/strong><\/li>\n<\/ul>\n<p>As you can see, the lineup is totally different from the one seen on the Famicom Classic Mini and NES Classic Edition. The interface remains largely the same, although it has a slightly different design scheme to reflect its association with Weekly Sh\u014dnen Jump, and there&#8217;s a cool &#8216;idle&#8217; sequence which imitates the opening scene from the Weekly Sh\u014dnen Jump video game, Famicom Jump. Another neat touch is that instead of playing the same bespoke tune over the main UI, you get a randomised piece of music from one of the included games.<\/p>\n<aside class=\"gallery\">\n<div class=\"col\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/5\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/5\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8074.JPG\"\/><\/a><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/8\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/8\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8077.JPG\"\/><\/a><\/div>\n<div class=\"col\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/7\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/7\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8076.JPG\"\/><\/a><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/6\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/6\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8075.JPG\"\/><\/a><\/div>\n<\/aside>\n<p>On a purely cosmetic level, the Nintendo Classic Mini Family Computer Weekly Sh\u014dnen Jump 50th Anniversary Version is physically identical to the original Famicom Classic Mini, with the exception of its gold casing. We imagine this could well divide opinion, but we think it looks utterly <em>gorgeous<\/em>; sure, it&#8217;s a bit brash and overbearing, but there simply aren&#8217;t enough gold video game consoles in the world. The packaging is also brilliant; the box is shaped like a copy of the\u00a0Sh\u014dnen Jump comic, complete with authentic &#8216;spine-and-pages&#8217; detail around the sides.\u00a0<\/p>\n<p>Onto the negatives, the controllers are still <em>ridiculously<\/em> tiny \u2013 they have to be, as \u2013 like on the original Famicom from the &#8217;80s \u2013 they bolt onto the side of the console when not in use. They&#8217;re also wired (again, like the original) so they can&#8217;t be replaced if they fail over time. The cable connecting them to the console is stupidly short, so you&#8217;ll need to sit right in front of your TV to play. You could argue this is providing an authentic experience \u2013 most Japanese gamers will have played their Famicoms in front of the telly \u2013 but in the modern era of massive flat-screen TVs and wireless controllers, this feels like an unnecessary throwback. The D-Pad on the controller is also far too small, and we found it was hard to peform precise directional inputs as a result.\u00a0<\/p>\n<aside class=\"gallery\">\n<div class=\"col\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/9\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/9\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8078.JPG\"\/><\/a><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/10\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/10\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8079.JPG\"\/><\/a><\/div>\n<div class=\"col\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/11\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/11\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8081.JPG\"\/><\/a><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/12\/original.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/07\/hardware_review_the_weekly_shnen_jump_50th_anniversary_famicom_classic_mini_is_gorgeous_but_pointless\/attachment\/12\/445x245.jpg\" width=\"445\" height=\"245\" alt=\"IMG_8082.JPG\"\/><\/a><\/div>\n<\/aside>\n<p>Given that it&#8217;s based on the same hardware and software as the other Classic Editions released thus far, we&#8217;d assume that\u00a0<a href=\"http:\/\/www.nintendolife.com\/news\/2017\/01\/new_hack_offers_a_full_game_library_on_your_nes_classic_edition\">hacking<\/a>\u00a0the Nintendo Classic Mini Family Computer Weekly Sh\u014dnen Jump 50th Anniversary Version and loading up your own selection of games is perfectly possible, but we&#8217;ve not attempted it ourselves with this unit as yet, so there&#8217;s a slim chance Nintendo could have introduced some kind of additional security to prevent it (although given that it didn&#8217;t on the\u00a0<a href=\"http:\/\/www.nintendolife.com\/news\/2017\/10\/the_inevitable_snes_classic_mini_hack_is_now_complete\">SNES Classic Edition<\/a>, we&#8217;d say that&#8217;s unlikely). Even if you did do this, it&#8217;s genuinely hard to recommend this system to anyone who lives outside of Japan, doesn&#8217;t have any kind of emotional or nostalgic connection to these games <em>and<\/em> doesn&#8217;t possess the hands of a tiny child. We&#8217;re sure that many Japanese players will have extracted some enjoyment from these licensed titles back in the day, but they&#8217;re not in the same league as the likes of\u00a0<strong><a href=\"http:\/\/www.nintendolife.com\/games\/nes\/super_mario_bros\">Super Mario Bros.<\/a>,\u00a0<a href=\"http:\/\/www.nintendolife.com\/games\/nes\/final_fantasy\">Final Fantasy<\/a>,\u00a0<a href=\"http:\/\/www.nintendolife.com\/games\/nes\/metroid\">Metroid<\/a>,\u00a0<a href=\"http:\/\/www.nintendolife.com\/games\/nes\/legend_of_zelda\">The Legend of Zelda<\/a>,\u00a0<a href=\"http:\/\/www.nintendolife.com\/games\/nes\/castlevania\">Castlevania<\/a><\/strong>\u00a0or\u00a0<strong><a href=\"http:\/\/www.nintendolife.com\/games\/nes\/mega_man_2\">Mega Man 2<\/a><\/strong>.<\/p>\n<p>The Nintendo Classic Mini Family Computer Weekly Sh\u014dnen Jump 50th Anniversary Version is therefore little more than a collector&#8217;s item; it will look amazing on your shelf and we dare say that it will increase in value over the years, but as something to actually plug in and play, it&#8217;s a non-starter for almost everyone, even those who are able to read Japanese text. The only real positive is that the machine&#8217;s existence is proof that Nintendo is capable of working with third-party publishers on its Classic Edition range, and we could potentially see machines based on the N64, Game Boy and Game Boy Advance appearing in the future which come with more than just the usual selection of first-party Nintendo hits. Rare games on the N64 Classic Mini, anyone? It seems like a pipe dream, but stranger things have happened.<\/p>\n<p class=\"disclaimer\">Please note that some of the links on this page are affiliate links. If you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our <a rel=\"nofollow\" href=\"http:\/\/www.nintendolife.com\/ftc-disclosure\">FTC Disclosure<\/a> for more information.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\"><iframe loading=\"lazy\" class=\"resize\" width=\"900\" height=\"507\" src=\"https:\/\/www.youtube.com\/embed\/VpHsyszHs7g?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\" type=\"text\/html\" frameborder=\"0\" allowfullscreen=\"\">[embedded content]<\/iframe><\/div>\n<\/aside>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo may have\u00a0fixed the supply issues\u00a0which plagued the launches of the\u00a0NES\u00a0and\u00a0SNES Classic Editions, but many will still be haunted by the devilish degree of difficulty they experienced in securing one of these micro-consoles at anything close to its recommended retail price. Thankfully both are easy enough to obtain at the time of writing, but that [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-32514","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/32514","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=32514"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/32514\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=32514"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=32514"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=32514"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}