{"id":31009,"date":"2018-07-06T21:35:00","date_gmt":"2018-07-06T21:35:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/321542"},"modified":"2018-07-06T21:35:00","modified_gmt":"2018-07-06T21:35:00","slug":"the-semblance-devs-explain-their-platform-altering-design-process","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/07\/06\/the-semblance-devs-explain-their-platform-altering-design-process\/","title":{"rendered":"The Semblance devs explain their platform-altering design process"},"content":{"rendered":"<p>In a few weeks, platform-manipulating platformer <em>Semblance <\/em>will be landing on PC and the Nintendo Switch. It&#8217;s a neat little game that, according to its developers came both out of a love for puzzle games and a process that helped them turn bugs into fun features.\u00a0<\/p>\n<p>Over on the Gamasutra Twitch channel today, we were lucky enough to chat with <em>Semblance <\/em>developers Ben Myres and Cukia &#8220;Sugar&#8221; Kimani, who discussed everything from how the game&#8217;s color scheme helps it draw in an audience to the pluses and minuses of making games in South Africa.<\/p>\n<p>For your convenience, we&#8217;ve embedded that conversation above this article. Take a listen if you&#8217;re curious about some of the underlying tech behind <em>Semblance<\/em>!\u00a0<\/p>\n<p>And while you&#8217;re at it, be sure to <a href=\"http:\/\/Twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a> for more developer interviews, editor roundtables and gameplay commentary.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a few weeks, platform-manipulating platformer Semblance will be landing on PC and the Nintendo Switch. It&#8217;s a neat little game that, according to its developers came both out of a love for puzzle games and a process that helped them turn bugs into fun features.\u00a0 Over on the Gamasutra Twitch channel today, we were [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":31010,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-31009","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/31009","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=31009"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/31009\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/31010"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=31009"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=31009"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=31009"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}