{"id":30523,"date":"2018-07-05T18:33:00","date_gmt":"2018-07-05T18:33:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/321452"},"modified":"2018-07-05T18:33:00","modified_gmt":"2018-07-05T18:33:00","slug":"dont-miss-the-rocket-science-behind-rocket-leagues-physics","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/07\/05\/dont-miss-the-rocket-science-behind-rocket-leagues-physics\/","title":{"rendered":"Don&#8217;t Miss: The rocket science behind Rocket League&#8217;s physics"},"content":{"rendered":"<p>It&#8217;s not rocket science: <em>Rocket League<\/em> feels good to play.\u00a0The game has reached success because of\u00a0how fun it is to play for players\u00a0of all ages, but there&#8217;s more\u00a0going on underneath the hood. How do physics play a role in designing\u00a0the way\u00a0cars play\u00a0soccer?\u00a0<\/p>\n<p>In this 2018 GDC session, Psyonix&#8217;s Jared Cone gives viewers a behind-the-scenes\u00a0look at\u00a0specific game design decisions and implementation details that made the networked physics of <em>Rocket League<\/em> so successful.<\/p>\n<p>Programmers interested in learning about the physics of <em>Rocket League<\/em> can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=ueEmiDM94IE\">watch the\u00a0talk completely free via the official GDC YouTube channel!<\/a>\u00a0<\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s not rocket science: Rocket League feels good to play.\u00a0The game has reached success because of\u00a0how fun it is to play for players\u00a0of all ages, but there&#8217;s more\u00a0going on underneath the hood. How do physics play a role in designing\u00a0the way\u00a0cars play\u00a0soccer?\u00a0 In this 2018 GDC session, Psyonix&#8217;s Jared Cone gives viewers a behind-the-scenes\u00a0look at\u00a0specific [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":30524,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-30523","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/30523","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=30523"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/30523\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/30524"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=30523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=30523"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=30523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}