{"id":30288,"date":"2018-07-02T20:40:00","date_gmt":"2018-07-02T20:40:00","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=7511f556-4244-41dc-9a1d-6600c675b0e8"},"modified":"2018-07-02T20:40:00","modified_gmt":"2018-07-02T20:40:00","slug":"new-cocos-creator-tutorial-series","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/07\/02\/new-cocos-creator-tutorial-series\/","title":{"rendered":"New Cocos Creator Tutorial Series"},"content":{"rendered":"<p>A brand new tutorial series just went live on <a href=\"http:\/\/devga.me\">devga.me<\/a> (to join the existing <a href=\"https:\/\/devga.me\/tutorials\/armory3d\/\">Armory 3D series<\/a>), the <a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/\">Cocos Creator Crash Course<\/a>.<\/p>\n<p align=\"center\"><a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"204\" alt=\"Cocos Creator Crash Course - Devga.me Tutorial Series\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/07\/new-cocos-creator-tutorial-series.png\" \/><\/a><\/p>\n<p align=\"left\">The series currently consists of the following tutorial parts:<\/p>\n<blockquote>\n<p><a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/\">Cocos Creator Tutorial Series homepage<\/a><\/p>\n<ul>\n<li><a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/introduction-and-getting-started\/\">Introduction and Getting Started<\/a><\/li>\n<li><a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/creating-a-sprite\/\">Creating a Sprite<\/a><\/li>\n<li><a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/introduction-to-cocos-scripting\/\">Introduction to Cocos Scripting<\/a><\/li>\n<li><a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/debugging-in-cocos-creator\/\">Debugging<\/a><\/li>\n<li><a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/handling-input\/\">Handling Input<\/a><\/li>\n<li><a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/sound-and-music\/\">Sound and Music<\/a><\/li>\n<li><a href=\"https:\/\/devga.me\/tutorials\/cocos-creator-crash-course-tutorial-series\/animation\/\">Animation<\/a><\/li>\n<\/ul>\n<\/blockquote>\n<p>There are a few more tutorial chapters in active development.\u00a0 The existing content should already be enough to get you up and running using the Cocos Creator game engine!\u00a0 There will also be at least one video tutorial covering basically everything covered by the text series.<\/p>\n<p class=\"under\">&#013; <span class=\"categories\"><a class=\"catLinks\" href=\"http:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a>, <a class=\"catLinks\" href=\"http:\/\/www.gamefromscratch.com\/category\/Programming.aspx\">Programming<\/a><\/span>&#013; <span class=\"tags\"><a class=\"tagLinks\" href=\"http:\/\/www.gamefromscratch.com\/?tag=\/Cocos2D\" rel=\"tag\">Cocos2D<\/a>, <a class=\"tagLinks\" href=\"http:\/\/www.gamefromscratch.com\/?tag=\/TypeScript\" rel=\"tag\">TypeScript<\/a>, <a class=\"tagLinks\" href=\"http:\/\/www.gamefromscratch.com\/?tag=\/JavaScript\" rel=\"tag\">JavaScript<\/a>, <a class=\"tagLinks\" href=\"http:\/\/www.gamefromscratch.com\/?tag=\/2D\" rel=\"tag\">2D<\/a><\/span>&#013;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A brand new tutorial series just went live on devga.me (to join the existing Armory 3D series), the Cocos Creator Crash Course. The series currently consists of the following tutorial parts: Cocos Creator Tutorial Series homepage Introduction and Getting Started Creating a Sprite Introduction to Cocos Scripting Debugging Handling Input Sound and Music Animation There [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":30289,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71,64],"tags":[72,73],"class_list":["post-30288","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-programming","tag-gamedev-news","tag-programming"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/30288","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=30288"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/30288\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/30289"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=30288"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=30288"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=30288"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}