{"id":29337,"date":"2018-06-29T22:53:00","date_gmt":"2018-06-29T22:53:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/321104"},"modified":"2018-06-29T22:53:00","modified_gmt":"2018-06-29T22:53:00","slug":"the-designer-of-six-ages-king-of-dragon-pass-on-the-power-of-systemic-stories","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/29\/the-designer-of-six-ages-king-of-dragon-pass-on-the-power-of-systemic-stories\/","title":{"rendered":"The designer of Six Ages &amp; King of Dragon Pass on the power of systemic stories"},"content":{"rendered":"<p>Yesterday, <em>King of Dragon Pass<\/em> successor <em>Six Ages <\/em>launched on the iOS store, carryingg on the legacy of a 1999 cult game that found renewed success on mobile in 2011. Developed by A Sharp and designed by David Dunham, it&#8217;s a game that curiously represents what happens when the mechanics and idiosyncrasies of &#8217;90s niche game design find a huge audience on a portable platform.\u00a0<\/p>\n<p>To learn more about making <em>Six Ages<\/em>, and why A Sharp continued making games in this format, we invited Dunham onto the Gamasutra Twitch channel earlier today for a look at how he makes procedurally-generated storytelling happen. If you missed it, we&#8217;re here to tell you that you can watch the full stream up above thanks to the magic of HTML and a few cows sacrificed at the altar*.<\/p>\n<p>Be sure to watch our full chat with Dunham, and while you&#8217;re at it, you can follow the <a href=\"http:\/\/Twitch.tv\/Gamasutra\">Gamasutra Twitch channel<\/a>\u00a0for more developer interviews, editor roundtables and gameplay commentary.\u00a0<\/p>\n<p>*No cows actually harmed in the making of this article.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yesterday, King of Dragon Pass successor Six Ages launched on the iOS store, carryingg on the legacy of a 1999 cult game that found renewed success on mobile in 2011. Developed by A Sharp and designed by David Dunham, it&#8217;s a game that curiously represents what happens when the mechanics and idiosyncrasies of &#8217;90s niche [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":29338,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-29337","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/29337","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=29337"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/29337\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/29338"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=29337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=29337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=29337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}