{"id":28711,"date":"2018-06-27T14:00:00","date_gmt":"2018-06-27T14:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/reviews\/switch-eshop\/figment"},"modified":"2018-06-27T14:00:00","modified_gmt":"2018-06-27T14:00:00","slug":"review-figment-switch-eshop","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/27\/review-figment-switch-eshop\/","title":{"rendered":"Review: Figment (Switch eShop)"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/figment\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/figment\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div id=\"\">\n<aside class=\"picture embed\"><a title=\"Figment Review - Screenshot 1 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/90581\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/90581\/900x.jpg\" alt=\"Figment Review - Screenshot 1 of 4\" \/><\/a><\/aside>\n<p>Right from its opening cutscene, <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/figment\"><strong>Figment<\/strong><\/a> isn\u2019t afraid to get stuck in and tackle its hugely important and always centric theme of depression. Looming behind the bright colours and musical melodies seen on the surface, Figment\u2019s plot and locations are buried deep within the human mind, telling a story of the difficulties faced when coping with the disease. The game handles the burden of dealing with this topic rather well, especially considering the vast potential for error or misjudgement that comes with it, and it\u2019s one that we\u2019re glad to have experienced.<\/p>\n<p>Opening with a black screen, Figment\u2019s soundtrack tells you that you\u2019re a father absently speaking to your young child, blankly driving along until your car is involved in a crash. It\u2019s a rather chilling opener, and one that evolves immediately into the very different world that can be seen in the screenshots on this page. You\u2019re left to simply wonder what happened, before coming to the realisation that you\u2019re now inside the man\u2019s mind, running around as his emotions in a similar fashion to Disney Pixar\u2019s \u2018Inside Out\u2019.<\/p>\n<aside class=\"picture embed\"><a title=\"Figment Review - Screenshot 2 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/90584\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/90584\/900x.jpg\" alt=\"Figment Review - Screenshot 2 of 4\" \/><\/a><\/aside>\n<p>From here on out you\u2019re tasked with exploring the inner workings of the mind as Dusty \u2013 the brain\u2019s former voice of courage \u2013 solving puzzles to rid the demons within. The game is split up into three main chunks, granting you access to both the creative and logical sides of the brain before rising up to the consciousness, and each of these areas has its own aesthetic and level design theme.<\/p>\n<p>These themes, at least from a sensory point of view, are fantastic; the creative side is full of music, silliness, and crazy designs, while the logical side <em>literally<\/em> runs like clockwork. The gameplay itself is a slightly more mixed affair, however, regardless of which area you\u2019re in, with the puzzles somehow being extremely creative and annoyingly repetitive at the same time.<\/p>\n<p>You see, almost every task revolves around the idea of finding batteries to power certain objects, and handles that can be used to manipulate them. As you get used to the game\u2019s flow, you\u2019ll start to find yourself thinking, \u201cRight, a handle will definitely be needed for that,\u201d and you\u2019ll almost always be spot on with your assumptions. The way in which you stumble across these items can sometimes be incredibly clever, especially as you stumble into completely new areas, but the familiar nature does impact the enjoyment a little. The difficulty balance does work quite nicely from puzzle to puzzle, though, with the game never feeling too easy <em>or<\/em> too hard.<\/p>\n<aside class=\"picture embed\"><a title=\"Figment Review - Screenshot 3 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/90585\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/90585\/900x.jpg\" alt=\"Figment Review - Screenshot 3 of 4\" \/><\/a><\/aside>\n<p>You\u2019ll also be partaking in occasional doses of combat, with Dusty being able to swing a wooden sword at foes. The combat never really provides anything more than a quick hammering of the \u2018Y\u2019 button, and actually acts more as a way to split up the otherwise constant puzzles, but it\u2019s when these two elements work together that the game really shines. During boss battles, which see you fighting away physical renditions of nightmares, you\u2019ll need to keep on top of enemies that surround you while simultaneously working out how to get around. The puzzles alone aren\u2019t quite as complex as the ones seen throughout the main adventure, but the excitement of the battle and combination of the two elements helps them to stand out as the most enjoyable moments of the game.<\/p>\n<p>As we\u2019ve already touched upon slightly, the artistic direction in Figment is truly beautiful; the muted colour palette acts a nice halfway point between the fun you\u2019d expect to have playing a video game and the sombre tones of the game\u2019s subject. The music is great, too, with the game\u2019s \u2018nightmare\u2019 bosses singing humorous songs throughout that reminded us of the singing Phantom boss in <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/mario_plus_rabbids_kingdom_battle\"><strong>Mario + Rabbids Kingdom Battle<\/strong><\/a>.<\/p>\n<p>The characters are occasionally rather grating, however, and we initially found ourselves being almost <em>too<\/em> put off by NPC voices. You\u2019ll find houses scattered around the mind, with a quick knock on the door allowing you to hear their thoughts, but the voice acting for these characters is so ridiculously over-the-top and barmy that we quickly stopped talking to them. The conversation between Dusty and your sidekick Piper is usually better, though, with healthy doses of puns and sarcasm leading you through what would have otherwise been a rather mundane adventure.<\/p>\n<aside class=\"picture embed\"><a title=\"Figment Review - Screenshot 4 of 4\" href=\"http:\/\/images.nintendolife.com\/screenshots\/90582\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/90582\/900x.jpg\" alt=\"Figment Review - Screenshot 4 of 4\" \/><\/a><\/aside>\n<p>There are a few things that let Figment down, such as those we\u2019ve already mentioned and the lack of an accessible world map to show you where certain locations are when needed, but the game is very well done on the whole. The pacing of the game\u2019s first areas, which are full of humour and creativity while occasionally reminding you of the darker overtones, works really nicely to set you up for a slightly murkier finale. Perhaps most importantly, though, Figment manages to tackle that always looming topic of depression without pushing away those who might be sensitive to its plot; the characters are open and self-aware in how they speak and act, and the game does a good job of not shoving things in your face unnecessarily. It\u2019s not quite a must-have experience, but it certainly takes a very decent stab at its goal.<\/p>\n<\/div>\n<div id=\"conclusion\">\n<h2 class=\"heading\">Conclusion<\/h2>\n<p>Figment is an attractive, creative puzzler that explores the human mind\u2019s inner demons very nicely indeed. The gameplay is good, if never revolutionary, with just a handful of downers being present in an otherwise solid experience. The game\u2019s most creative moments \u2013 such as its boss battles \u2013 and the way in which it deals with its heavy subject matter are the real winners here, though, and should go a long way towards encouraging a purchase for those who are most interested.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Right from its opening cutscene, Figment isn\u2019t afraid to get stuck in and tackle its hugely important and always centric theme of depression. Looming behind the bright colours and musical melodies seen on the surface, Figment\u2019s plot and locations are buried deep within the human mind, telling a story of the difficulties faced when coping [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-28711","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/28711","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=28711"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/28711\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=28711"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=28711"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=28711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}