{"id":28392,"date":"2018-06-26T16:39:00","date_gmt":"2018-06-26T16:39:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/320719"},"modified":"2018-06-26T16:39:00","modified_gmt":"2018-06-26T16:39:00","slug":"get-expert-insight-into-how-to-build-vr-ar-training-tools-at-xrdc","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/26\/get-expert-insight-into-how-to-build-vr-ar-training-tools-at-xrdc\/","title":{"rendered":"Get expert insight into how to build VR\/AR training tools at XRDC"},"content":{"rendered":"<p>This October\u00a0<a href=\"http:\/\/www.xrdconf.com?_mc=blog_x_gama_le_tsnr_xrdc_x_x-xrdc18\">XRDC<\/a> is coming to\u00a0San Francisco, and it promises to be the premier conference for AR, VR, and MR innovation!\u00a0<\/p>\n<p>As part of XRDC&#8217;s\u00a0<a href=\"http:\/\/www.xrdconf.com\/conference\/education-ar-vr.php\">Education &amp; Training track<\/a> of talks, Boeing lead technical integrator Eric Spalding\u00a0will be presenting a fascinating session all about &#8220;VR\/AR Challenges for Training Environments&#8221; that promises to dig deep into Spalding&#8217;s work leading an R&amp;D team researching AR and VR training in aerospace industries.<\/p>\n<p>According to Spalding, AR and VR technologies could be extraordinarily disruptive to how training is performed. For the first time, students can be immersed in an environment that is easily deployable at low cost and without the dangers of real hardware.<\/p>\n<p>However, for broad adoption, there are challenges to overcome that entertainment applications can more easily avoid, such as density of environments and interaction haptics.<\/p>\n<p>With that in mind, Spalding&#8217;s XRDC\u00a0presentation will provide\u00a0an overview of various challenges facing AR\/VR adoption in the training space and challenges attendees to develop solutions that could increase the overall AR\/VR market. It promises to be fascinating if you&#8217;re at all interested (or invested) in the AR\/VR\/MR space, so don&#8217;t miss it!<\/p>\n<p>XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that <a href=\"http:\/\/xrdc.tech.ubm.com\/2018\/\">registration is open<\/a>, you&#8217;ll want to\u00a0<a href=\"http:\/\/www.xrdconf.com\/attend\/passes.php?_mc=blog_x_gama_le_tsnr_xrdc_x_x-xrdc18\">look over\u00a0XRDC\u00a0passes and prices<\/a> and register early to get the best deal!\u00a0<\/p>\n<p>For more information\u00a0about XRDC, which is produced by organizers of the Game Developers Conference, check out the <a href=\"http:\/\/www.xrdconf.com?_mc=blog_x_gama_le_tsnr_xrdc_x_x-xrdc18\">official XRDC website<\/a>. You can also subscribe to regular XRDC updates via <a href=\"http:\/\/reg.xrdconf.com\/subscribe\">email<\/a>,\u00a0<a href=\"https:\/\/twitter.com\/XRDConf\">Twitter<\/a> and <a href=\"https:\/\/www.facebook.com\/OfficialXRDC\/\">Facebook<\/a>.<\/p>\n<p><em><strong>Gamasutra, XRDC,\u00a0and GDC are sibling organizations under parent UBM Americas<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This October\u00a0XRDC is coming to\u00a0San Francisco, and it promises to be the premier conference for AR, VR, and MR innovation!\u00a0 As part of XRDC&#8217;s\u00a0Education &amp; Training track of talks, Boeing lead technical integrator Eric Spalding\u00a0will be presenting a fascinating session all about &#8220;VR\/AR Challenges for Training Environments&#8221; that promises to dig deep into Spalding&#8217;s work [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":28393,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-28392","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/28392","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=28392"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/28392\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/28393"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=28392"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=28392"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=28392"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}