{"id":27732,"date":"2018-06-23T17:00:00","date_gmt":"2018-06-23T17:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/06\/video_digital_foundry_praises_the_switch_port_of_paladins"},"modified":"2018-06-23T17:00:00","modified_gmt":"2018-06-23T17:00:00","slug":"video-digital-foundry-praises-the-switch-port-of-paladins","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/23\/video-digital-foundry-praises-the-switch-port-of-paladins\/","title":{"rendered":"Video: Digital Foundry Praises The Switch Port Of Paladins"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/news\/2018\/06\/video_digital_foundry_praises_the_switch_port_of_paladins\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/06\/video_digital_foundry_praises_the_switch_port_of_paladins\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<div><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/06\/video_digital_foundry_praises_the_switch_port_of_paladins\/large.jpg\" class=\"ff-og-image-inserted\"\/><\/div>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\"><iframe loading=\"lazy\" class=\"resize\" width=\"900\" height=\"507\" src=\"https:\/\/www.youtube.com\/embed\/q0h9bilVjEY?rel=0&amp;hd=1&amp;showinfo=0&amp;modestbranding=0&amp;autohide=1\" type=\"text\/html\" frameborder=\"0\" allowfullscreen=\"\">[embedded content]<\/iframe><\/div>\n<\/aside>\n<p>Digital Foundry is at it again, this time putting the <strong><a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/paladins_-_founders_pack\">Paladins &#8211; Founder&#8217;s Pack\u00a0<\/a><\/strong>through a series of tests to find out if it&#8217;s potentially the best third-party port we&#8217;ve seen so far on the Switch. Starting out with a review of the framerate, the analysis is quick to note how the game in docked mode runs at a smooth 60fps, with only the occasional hiccup here and there.\u00a0<\/p>\n<p>As for the game&#8217;s resolution, it resorts to dynamic resolution scaling (DRS), maxing out at 1600&#215;900. In reality, though, most battles were capped closer to 1280&#215;720, and the lowest figure recorded was 1008&#215;567.\u00a0In handheld mode, the game maintains 60fps while being limited to 720p. In truth,\u00a0it goes down to around a resolution of 672&#215;378, with quality comparisons to a compressed YouTube video. Despite this, the folks at Digital Foundry still found it to be an impressive feat for such a game to perform so well on Nintendo&#8217;s hybrid system.<\/p>\n<p>There are also a number of comparisons made to\u00a0<a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/rocket_league\"><strong>Rocket League<\/strong><\/a> and <a class=\"external\" href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/fortnite\"><strong>Fortnite<\/strong><\/a> throughout the video, mainly due to the fact Hi-Rez Studios&#8217; game utilises the Unreal Engine. Compared to Fortnite, Paladins actually puts players on a level playing field when competing against cross-play counterparts. However, cross-play with PlayStation users remains off-limits. Overall, Digital Foundry labelled it as a &#8220;remarkable port&#8221; that runs at a stable 60fps in docked and handheld mode with only minor technical setbacks present.\u00a0<\/p>\n<p><em>Have you tried out Paladins yet or are you waiting for the free-to-play version to arrive? Let us know in the comments.\u00a0<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[embedded content] Digital Foundry is at it again, this time putting the Paladins &#8211; Founder&#8217;s Pack\u00a0through a series of tests to find out if it&#8217;s potentially the best third-party port we&#8217;ve seen so far on the Switch. Starting out with a review of the framerate, the analysis is quick to note how the game in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-27732","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/27732","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=27732"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/27732\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=27732"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=27732"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=27732"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}