{"id":2770,"date":"2017-10-18T03:00:00","date_gmt":"2017-10-18T03:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2017\/10\/arms_version_3_2_is_now_live"},"modified":"2017-10-18T03:00:00","modified_gmt":"2017-10-18T03:00:00","slug":"arms-version-3-2-is-now-live","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/10\/18\/arms-version-3-2-is-now-live\/","title":{"rendered":"ARMS Version 3.2 Is Now Live"},"content":{"rendered":"<aside class=\"picture embed centered picture-900x img-900x\">\n<div class=\"img\"><a title=\"ARMS Update\" href=\"http:\/\/images.nintendolife.com\/news\/2017\/10\/arms_version_3_2_is_now_live\/attachment\/0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/10\/arms_version_3_2_is_now_live\/attachment\/0\/900x.jpg\" alt=\"ARMS Update\" \/><\/a><\/div>\n<\/aside>\n<p><strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/arms\">ARMS<\/a><\/strong> has been consistently supported by Nintendo in its post release period, receiving balancing tweaks, new fighters and ARMS, and new stages. The last update brought us a new stage and a whole wealth of balancing tweaks, but this new one promised to bring much more. It\u2019s now live and available for download, and as expected, it does make a number of notable changes that should hopefully make the game that much more playable.<\/p>\n<p>The biggest addition is the new Badge system, which essentially gives you in-game achievements for completing certain tasks. There\u2019s also a new Replay feature that allows you to watch old matches, though it works a lot like the replay from Super Smash Bros. in that new updates will render old replays unusable. Also, there\u2019s a new evil Spring Man character that jumps into matches when playing Grand Prix on higher difficulties. Here\u2019s the full list of notes:<\/p>\n<p>\u00b7\u00a0 Added new \u201cBadge\u201d feature.<\/p>\n<ul>\n<li>Receive neat badges as a reward for fulfilling certain conditions.<\/li>\n<li>Wear your favorite badge and show it off to your opponent.<\/li>\n<\/ul>\n<p>\u00b7\u00a0 Added new \u201cRecent Replays\u201d feature.<\/p>\n<ul>\n<li>Select from a list and view replays of past matches.<\/li>\n<li>Replay data is automatically deleted when necessary, starting with the oldest data.<\/li>\n<li>Also, future ARMS updates will cause all replay data from past versions to be deleted.<\/li>\n<\/ul>\n<p>\u00b7\u00a0 During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.<\/p>\n<p>\u00b7\u00a0 During replay playback, + &#8211; buttons no longer toggle HP gauge display, and instead now bring up the menu.<\/p>\n<p>\u00b7\u00a0 Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.<\/p>\n<p>\u00b7\u00a0 Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.<\/p>\n<p>\u00b7\u00a0 Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.<\/p>\n<p>\u00b7\u00a0 We\u2019ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.<\/p>\n<p>\u00b7\u00a0 Adjusted the abilities of certain fighters and ARMS as follows.<\/p>\n<table>\n<tbody>\n<tr>\n<td>\n<p><strong><u>Fighters \/ Arms<\/u><\/strong><\/p>\n<\/td>\n<td>\n<p><strong><u>Adjustments<\/u><\/strong><\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Lola Pop<\/p>\n<\/td>\n<td>\n<p>It\u2019s already been one month since she joined ARMS. Her beginner\u2019s nerves have faded away, giving her increased movement speed during air dashes. Increased movement speed during high jump. Increased movement speed when bounding. Adjusted speed when descending.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Byte &amp; Barq<\/p>\n<\/td>\n<td>\n<p>Decreased time interval between Byte and Barq\u2019s respective attacks.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Max Brass<\/p>\n<\/td>\n<td>\n<p>Decreased expansion rate of attacks when buffed up. Increased distance from which he can approach targets.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Megawatt<\/p>\n<\/td>\n<td>\n<p>Increased expansion rate when extending. Increased extension speed. Increased expansion rate of charge attacks.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Slamamander<\/p>\n<\/td>\n<td>\n<p>Increased extension speed.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Biffler<\/p>\n<\/td>\n<td>\n<p>Increased retraction speed. Increased floatiness of jump attacks.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Boomerang Coolerang<\/p>\n<\/td>\n<td>\n<p>Increased expansion rate of charge attacks.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Revolver<\/p>\n<\/td>\n<td>\n<p>Increased retraction speed.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Retorcher<\/p>\n<\/td>\n<td>\n<p>Increased retraction speed. Adjusted path followed when extending.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Nade<\/p>\n<\/td>\n<td>\n<p>Fixed online play issue where explosive damage would trigger twice.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Whammer Kablammer<\/p>\n<\/td>\n<td>\n<p>Increased speed of charge attacks.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Blorb<\/p>\n<\/td>\n<td>\n<p>Increased expansion rate when extending. Increased time needed to finish expanding.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Chilla<\/p>\n<\/td>\n<td>\n<p>Decreased homing ability.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Tribolt<\/p>\n<\/td>\n<td>\n<p>Decreased speed of charge attacks. Increased time needed to finish expanding. Fixed multiple online play issues.<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td>\n<p>Triblast Guardian Clapback<\/p>\n<\/td>\n<td>\n<p>Fixed multiple online play issues.<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>What do you think? Will this coax you back into ARMS? What else would you like to see changed? Share your thoughts in the comments below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ARMS has been consistently supported by Nintendo in its post release period, receiving balancing tweaks, new fighters and ARMS, and new stages. The last update brought us a new stage and a whole wealth of balancing tweaks, but this new one promised to bring much more. It\u2019s now live and available for download, and as [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-2770","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2770","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=2770"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2770\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=2770"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=2770"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=2770"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}