{"id":27170,"date":"2018-06-21T16:19:43","date_gmt":"2018-06-21T16:19:43","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=514f07e5-1fe5-477a-967f-f3cf2b6b2d11"},"modified":"2018-06-21T16:19:43","modified_gmt":"2018-06-21T16:19:43","slug":"zbrush-2018-1-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/21\/zbrush-2018-1-released\/","title":{"rendered":"ZBrush 2018.1 Released"},"content":{"rendered":"<p>Pixologic just released the first update for ZBrush 2018 bringing it to 2018.1.\u00a0 ZBrush is a popular 3D sculpting application that now includes Sculptris pro, a dynamic tessellation system that frees you from having to think about polygon counts.\u00a0 This is a free update for all ZBrush users, be careful when upgrading there are specific <img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"125\" align=\"right\" alt=\"\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/06\/zbrush-2018-1-released.jpg\" \/>instructions depending on the version you are coming from.<\/p>\n<p>Details from the <a href=\"http:\/\/pixologic.com\/blog\/2018\/06\/zbrush-2018-1-is-now-available-for-download\/\">release announcement<\/a>:<\/p>\n<blockquote>\n<p><b>NEW<\/b><\/p>\n<ul>\n<li>Added various changes to increase ZBrush sculpting and navigation speed. &#013;\n<\/li>\n<li>Added \u2018Go To Unmasked Center\u2019 button for use with Gizmo3D center option. &#013;\n<\/li>\n<li>Added \u2018Uvb\u2019 and \u2018Uvbt\u2019 (UV-Box and UV-Box tiles) UV map creation options. &#013;\n<\/li>\n<li>Added option to export Smooth Normals with OBJ files. &#013;\n<\/li>\n<li>Added ZModeler Inset proportional option. (A Single Poly only. CTRL modifier) &#013;\n<\/li>\n<li>Added a warning when loading custom brushes with auto-masking enabled if Sculptris Pro is active. &#013;\n<\/li>\n<li>Added a MatCap Red Wax material so it will no longer be fully replaced when using \u2018Save As Startup Material\u2019. <\/li>\n<\/ul>\n<p><b>UPDATES<\/b><\/p>\n<ul>\n<li>Fixed Groups Border weighted smooth mode (Smooth Groups Brush). &#013;\n<\/li>\n<li>Fixed iCloud Photos shortcut issue. &#013;\n<\/li>\n<li>Fixed GoZ Photoshop Crash. &#013;\n<\/li>\n<li>Fixed GoZ Max has been updated to work with 3ds Max 2017, 2018, &amp; 2019. &#013;\n<\/li>\n<li>Fixed double clicking not opening ZPR or ZTL files on the MacOS. &#013;\n<\/li>\n<li>Fixed issues with tablet pressure on MacOS. &#013;\n<\/li>\n<li>Fixed ZRemesher density control with Polypainting on MacOS. &#013;\n<\/li>\n<li>Fixed CTRL + Drag duplicated crash when using the Gizmo3D. &#013;\n<\/li>\n<li>Fixed issue with geometry position sliders staying active when inputting values. &#013;\n<\/li>\n<li>Fixed issue with lightbox not opening with large number of loaded brushes. &#013;\n<\/li>\n<li>Fixed issue with VDM brushes when applying with textures. &#013;\n<\/li>\n<li>Fixed \u2018Draw Transformation Border\u2019 not storing with Config. &#013;\n<\/li>\n<li>Fixed ZBrush not responding after restoring from minimize on MacOS. &#013;\n<\/li>\n<li>Fixed typing with a French keyboard on MacOS. &#013;\n<\/li>\n<li>Fixed importing of PNG files on MacOS. &#013;\n<\/li>\n<li>Fixed custom UI not storing when in full screen mode on MacOS. &#013;\n<\/li>\n<li>Fixed Screen Saver from activating when ZBrush is launched on MacOS. &#013;\n<\/li>\n<li>Fixed computer not sleeping when ZBrush is launched on MacOS. &#013;\n<\/li>\n<li>Fixed issue after UI is saved in window mode on Windows. &#013;\n<\/li>\n<li>Fixed issue of UI not being saved in fullscreen on secondary monitor on Windows. &#013;\n<\/li>\n<li>Fixed UV Planar smoothing UVs when applied. Now smoothing will only take place when SUV in the Tool&gt;Geometry is enabled. <\/li>\n<\/ul>\n<\/blockquote>\n<p>You can learn more about ZBrush <a href=\"http:\/\/pixologic.com\/features\/\">here<\/a>.<\/p>\n<p class=\"under\">&#013; <span class=\"categories\"><a class=\"catLinks\" href=\"http:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span>&#013; <span class=\"tags\" \/>&#013;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pixologic just released the first update for ZBrush 2018 bringing it to 2018.1.\u00a0 ZBrush is a popular 3D sculpting application that now includes Sculptris pro, a dynamic tessellation system that frees you from having to think about polygon counts.\u00a0 This is a free update for all ZBrush users, be careful when upgrading there are specific [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":27171,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-27170","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/27170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=27170"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/27170\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/27171"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=27170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=27170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=27170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}