{"id":27164,"date":"2018-06-21T16:14:00","date_gmt":"2018-06-21T16:14:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/320428"},"modified":"2018-06-21T16:14:00","modified_gmt":"2018-06-21T16:14:00","slug":"at-xrdc-learn-how-and-why-to-effectively-simulate-stress-in-vr","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/21\/at-xrdc-learn-how-and-why-to-effectively-simulate-stress-in-vr\/","title":{"rendered":"At XRDC, learn how (and why) to effectively simulate stress in VR!"},"content":{"rendered":"<p>Back in 2016, longtime BioWare\u00a0dev Jonathan Perry (who, as cinematics director, worked on the interactive cinematics of games like\u00a0<em>Mass Effect<\/em>\u00a0and\u00a0<em>Dragon Age<\/em>) started his own VR\u00a0studio Ractive.<\/p>\n<p>This October, he&#8217;s coming to <a href=\"http:\/\/www.xrdconf.com?_mc=blog_x_gama_le_tsnr_xrdc_x_x-xrdc18\">XRDC<\/a> in San Francisco to share what he&#8217;s learned about simulating affecting, stressful situations in VR.<\/p>\n<p>His presentation, appropriately titled &#8220;Performance Under Pressure: Simulating Stress in VR Training,&#8221; is a promising part of\u00a0XRDC&#8217;s\u00a0cutting-edge <a href=\"http:\/\/www.xrdconf.com\/conference\/education-ar-vr.php\">Education &amp; Training track<\/a> of talks.\u00a0<\/p>\n<p>You&#8217;ll want to make time for this if you&#8217;re at all curious about the power of VR experiences to transport people into new places and scenarios, as the Ractive CEO will showcase how VR training is being used to train folks for complex and dangerous tasks in a safe space.<\/p>\n<p>According to Perry, by simulating stressful environments and distractions, VR training can help inoculate users against the effects stress and adrenaline have on performance and decision making when performing under pressure in the real world. His XRDC talk will explore cutting-edge\u00a0research on stress in training and dig into\u00a0a variety of techniques for adding stress to simulated VR\u00a0scenarios as a way to improve skill retention and performance. Don&#8217;t skip it!<\/p>\n<p>XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that <a href=\"http:\/\/xrdc.tech.ubm.com\/2018\/\">registration is open<\/a>, you&#8217;ll want to\u00a0<a href=\"http:\/\/www.xrdconf.com\/attend\/passes.php?_mc=blog_x_gama_le_tsnr_xrdc_x_x-xrdc18\">look over\u00a0XRDC\u00a0passes and prices<\/a> and register early to get the best deal!\u00a0<\/p>\n<p>For more information\u00a0about XRDC, which is produced by organizers of the Game Developers Conference, check out the <a href=\"http:\/\/www.xrdconf.com?_mc=blog_x_gama_le_tsnr_xrdc_x_x-xrdc18\">official XRDC website<\/a>. You can also subscribe to regular XRDC updates via <a href=\"http:\/\/reg.xrdconf.com\/subscribe\">email<\/a>,\u00a0<a href=\"https:\/\/twitter.com\/XRDConf\">Twitter<\/a> and <a href=\"https:\/\/www.facebook.com\/OfficialXRDC\/\">Facebook<\/a>.<\/p>\n<p><em><strong>Gamasutra, XRDC,\u00a0and GDC are sibling organizations under parent UBM Americas<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Back in 2016, longtime BioWare\u00a0dev Jonathan Perry (who, as cinematics director, worked on the interactive cinematics of games like\u00a0Mass Effect\u00a0and\u00a0Dragon Age) started his own VR\u00a0studio Ractive. This October, he&#8217;s coming to XRDC in San Francisco to share what he&#8217;s learned about simulating affecting, stressful situations in VR. His presentation, appropriately titled &#8220;Performance Under Pressure: Simulating [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":27165,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-27164","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/27164","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=27164"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/27164\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/27165"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=27164"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=27164"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=27164"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}