{"id":26918,"date":"2018-06-20T16:55:00","date_gmt":"2018-06-20T16:55:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/320401"},"modified":"2018-06-20T16:55:00","modified_gmt":"2018-06-20T16:55:00","slug":"chat-with-the-developers-of-onrush-at-3pm-edt","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/20\/chat-with-the-developers-of-onrush-at-3pm-edt\/","title":{"rendered":"Chat with the developers of Onrush at 3PM EDT"},"content":{"rendered":"<p><em>Onrush<\/em>, the new title from the racing game veterans at Codemasters, bashed its way onto consoles and PC earlier this month. What at first seems like a high-energy racing game actually turns out to be a kind of automotive team PvP game like <em>Overwatch<\/em>, where the objective isn&#8217;t to win a race, but mix the abilities of different drivers together to win challenges.\u00a0<\/p>\n<p>Don&#8217;t believe us? Curious about why you&#8217;d make a game like that when racing fans seem to buy the newest <em>Forza <\/em>every year? Join us at 3PM EDT as we talk to Codemasters&#8217; Paul Rustchynsky about the design and development of <em>Onrush<\/em>, and check in to see how the team is doing a few weeks after launch.\u00a0<\/p>\n<p>As always, we&#8217;ll be taking questions live in the chat. And for more developer interviews &amp; editor roundtables, be sure to <a href=\"http:\/\/twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a>.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Onrush, the new title from the racing game veterans at Codemasters, bashed its way onto consoles and PC earlier this month. What at first seems like a high-energy racing game actually turns out to be a kind of automotive team PvP game like Overwatch, where the objective isn&#8217;t to win a race, but mix the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":26919,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-26918","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/26918","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=26918"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/26918\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/26919"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=26918"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=26918"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=26918"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}