{"id":26570,"date":"2018-06-18T18:39:48","date_gmt":"2018-06-18T18:39:48","guid":{"rendered":"https:\/\/news.microsoft.com\/?p=408843"},"modified":"2018-06-18T18:39:48","modified_gmt":"2018-06-18T18:39:48","slug":"e3-2018-gaming-for-everyone-a-conversation-with-phil-spencer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/18\/e3-2018-gaming-for-everyone-a-conversation-with-phil-spencer\/","title":{"rendered":"E3 2018: Gaming for everyone, a conversation with Phil Spencer"},"content":{"rendered":"<div><img decoding=\"async\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/06\/e3-2018-gaming-for-everyone-a-conversation-with-phil-spencer.jpg\" class=\"ff-og-image-inserted\" \/><\/div>\n<p>E3 is always an incredible time to come together to appreciate the breadth of creative energy that abounds in our industry and to celebrate what\u2019s ahead for gamers. At this year\u2019s E3 Coliseum series, Phil Spencer, Head of Xbox sat down with Tina Summerford, Head of Programming at Xbox, to discuss Microsoft\u2019s approach to gaming, his perspective on E3 and to hear why the industry has a responsibility to make gaming for everyone.<\/p>\n<p>Other topics discussed during the panel were the unique games Xbox is looking to bring to the ID@Xbox program, insight into the creation of the Xbox E3 2018 Briefing, from matching thematic elements to creating an engaging experience, and the creation of the Xbox Adaptive Controller.\u00a0The discussion also included insights from Phil on his conversations about gaming with CEO of Microsoft, Satya Nadella, his appreciation of and participation in the gaming community. Spencer also took a variety of questions from the audience, ranging on bringing more games to Xbox created by Japanese developers and growing the Women and Gaming initiative.<\/p>\n<p>You can watch the full interview with Phil Spencer above from the E3 Coliseum.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>E3 is always an incredible time to come together to appreciate the breadth of creative energy that abounds in our industry and to celebrate what\u2019s ahead for gamers. At this year\u2019s E3 Coliseum series, Phil Spencer, Head of Xbox sat down with Tina Summerford, Head of Programming at Xbox, to discuss Microsoft\u2019s approach to gaming, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":26571,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[49],"tags":[53,50],"class_list":["post-26570","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-microsoft-news","tag-e3-2018","tag-recent-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/26570","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=26570"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/26570\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/26571"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=26570"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=26570"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=26570"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}