{"id":25917,"date":"2018-06-15T22:26:00","date_gmt":"2018-06-15T22:26:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/320120"},"modified":"2018-06-15T22:26:00","modified_gmt":"2018-06-15T22:26:00","slug":"video-building-the-touchy-feely-world-of-media-molecules-tearaway","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/15\/video-building-the-touchy-feely-world-of-media-molecules-tearaway\/","title":{"rendered":"Video: Building the touchy-feely world of Media Molecule&#8217;s Tearaway"},"content":{"rendered":"<p>Touch interfaces are now commonplace in game dev &#8212;\u00a0but is it possible to build a world players actually\u00a0<em>feel<\/em>\u00a0beneath their\u00a0fingertips?<\/p>\n<p>That&#8217;s exactly what Media Molecule tried to do with\u00a0<em>Tearaway:<\/em>\u00a0build\u00a0a\u00a0papercraft adventure game\u00a0that you can hold in your hands, and interact with, in a uniquely tactile way on Playstation Vita.<\/p>\n<p>At GDC 2013, <em>Tearaway\u00a0<\/em>creative lead Rex Crowle described the\u00a0challenges of\u00a0designing and building a world that can flex, fold, tear and crumple under the fingertips of players.\u00a0He also explained in detail how the team designed\u00a0digital tools\u00a0to allow the game world to be built so realistically that it can be spooled out of any printer and remade in real paper as players progress on that journey.<\/p>\n<p>It was a great talk that&#8217;s still worth watching today, so don&#8217;t miss your opportunity to do so now that it&#8217;s <a href=\"https:\/\/www.youtube.com\/watch?v=nP5ypIUmpz0&amp;t=7s\">freely available on the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Touch interfaces are now commonplace in game dev &#8212;\u00a0but is it possible to build a world players actually\u00a0feel\u00a0beneath their\u00a0fingertips? That&#8217;s exactly what Media Molecule tried to do with\u00a0Tearaway:\u00a0build\u00a0a\u00a0papercraft adventure game\u00a0that you can hold in your hands, and interact with, in a uniquely tactile way on Playstation Vita. At GDC 2013, Tearaway\u00a0creative lead Rex Crowle described [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":25918,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-25917","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/25917","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=25917"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/25917\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/25918"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=25917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=25917"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=25917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}