{"id":2557,"date":"2017-10-16T17:01:00","date_gmt":"2017-10-16T17:01:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/307529"},"modified":"2017-10-16T17:01:00","modified_gmt":"2017-10-16T17:01:00","slug":"nows-the-time-to-submit-talks-for-the-gdc-2018-tutorials-bootcamps","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/10\/16\/nows-the-time-to-submit-talks-for-the-gdc-2018-tutorials-bootcamps\/","title":{"rendered":"Now&#8217;s the time to submit talks for the GDC 2018 Tutorials &amp; Bootcamps!"},"content":{"rendered":"<p>If you have a great pitch for a session\u00a0that would be a good fit for one of the\u00a0many Tutorials and Bootcamps offered\u00a0at\u00a0<a href=\"http:\/\/www.gdconf.com?_mc=blog_x_gama_le_tsnr_gdcsf_x_x-blog\">Game Developers Conference 2018<\/a>, organizers want to hear it &#8212; the sooner, the better!<\/p>\n<p>That&#8217;s because many of them have put out a public <strong>call for\u00a0submissions<\/strong> to present lectures, roundtables, panels,\u00a0and tutorials.\u00a0The deadline for submissions to each Bootcamp and Tutorial may\u00a0vary based on the organizer, but they all close no later than<strong>\u00a0Friday, November 3rd!<\/strong><\/p>\n<p>The\u00a0<a href=\"http:\/\/www.gdconf.com\/conference\/tutorials.html?_mc=BP_LE_CON\">Bootcamps and Tutorials<\/a>\u00a0scheduled\u00a0during the\u00a0first two days of GDC 2018 (Monday and Tuesday, March 19-20)\u00a0are designed to\u00a0offer attendees the chance to focus on the critical components of game development, providing them with a full day to take a deep dive into a single topic.<\/p>\n<p>The organizers of these day-long workshops are constantly working to ensure they encompass the most interesting, informative, and cutting-edge sessions. With that in mind, the following Tutorials and Bootcamps are currently seeking great talk submissions:<\/p>\n<ul>\n<li><strong><a href=\"http:\/\/www.gdconf.com\/conference\/board-game-design-day.html\">Board Game Design Day<\/a>: <a href=\"https:\/\/docs.google.com\/forms\/d\/1fqbs1S7BveiJ-E6nGkYuNpDBWyn9uQhN7diOavqkW9M\/viewform?edit_requested=true\">Submit talks via this form<\/a> before November 1st!\u00a0<\/strong>The Board Game Design Tutorial is a one-day deep dive into the art and science of designing non-electronic board (and card) games. Featuring multiple notable speakers from the world of board game design, this is an opportunity to get deep into the design mechanics behind innovative and popular board games, and hear about the design ethos that has shaped standouts in the resurgent world of board game development.<\/li>\n<li><strong><a href=\"http:\/\/www.gdconf.com\/conference\/esports-day.html\">eSports Day<\/a>: <a href=\"https:\/\/docs.google.com\/forms\/d\/1g30i_l1frSiapT5cwIIYrCArlEFkkDFWjvtg7I4itgk\/viewform?edit_requested=true\">Submit talks via this form<\/a> before November 3rd!\u00a0<\/strong>The\u00a0eSports Day is a day-long series of panels and presentations focused on cultivating a competitive game&#8217;s eSports ecosystem to attract and support professional players and teams, journalists, content creators, and grassroots player organizations. Join eSports Day and learn about growing your esports ecosystem alongside long-time developers, publishers, and esports community leaders!<\/li>\n<li><strong><a href=\"http:\/\/www.gdconf.com\/conference\/game-level-design-workshop.html\">Level Design Workshop<\/a>: <a href=\"https:\/\/docs.google.com\/forms\/d\/e\/1FAIpQLSccdY_YxjiEBfr-2KTyQ_IdhzXgm0t3_6uZ-oNcPXxIvErohQ\/viewform\">Submit talks via this form<\/a> before November 3rd!\u00a0<\/strong>The 2018 edition of the popular Level Design Workshop is run and organized by Joel Burgess and Clint Hocking, and will feature\u00a05-7 speakers from around the industry talking about all aspects of level design.<\/li>\n<li><strong>Tools Tutorial Day: <a href=\"https:\/\/docs.google.com\/forms\/d\/1GzsQm-Rp1cyJ36LsKPJGsadkFS065XfwUFjuDl1ghWA\/viewform?edit_requested=true\">Submit talks via this form<\/a> before November 3rd!\u00a0<\/strong>The Tools Tutorial\u00a0 is a deep dive into the state-of-the-art techniques and processes for building tools that enable game development teams to ship awesome games. Topics will range from usability and workflow to studio services and automated testing, and all the technology in between. Listen to experts from studios large and small talk about their experiences shipping the tools that ship awesome games.<\/li>\n<\/ul>\n<p>GDC 2018 will take place\u00a0March 19-23\u00a0at the Moscone Convention Center in San Francisco, California, and will again play\u00a0host to thousands of game developers from all around the world for a week of learning, networking and inspiration.<\/p>\n<p>This will be the 32nd\u00a0edition of GDC,\u00a0the world&#8217;s largest and longest-running event serving professionals dedicated to the art and science of making games, and it promises to be an exciting week of conversations and knowledge-sharing.<\/p>\n<p>For more details on the submission process or GDC 2018 in general visit the show&#8217;s <a href=\"http:\/\/gdconf.com\/?_mc=blog_x_gamar_le_tsnr_gdcsf_x_x-blog\">official website<\/a>, and\u00a0subscribe to regular updates via <a href=\"http:\/\/www.facebook.com\/GameDevelopersConference\">Facebook<\/a>, <a href=\"https:\/\/twitter.com\/Official_GDC\">Twitter<\/a>, or <a href=\"http:\/\/feeds.feedburner.com\/GameDevelopersConference\">RSS<\/a>.<\/p>\n<p><em><strong>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/strong><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you have a great pitch for a session\u00a0that would be a good fit for one of the\u00a0many Tutorials and Bootcamps offered\u00a0at\u00a0Game Developers Conference 2018, organizers want to hear it &#8212; the sooner, the better! That&#8217;s because many of them have put out a public call for\u00a0submissions to present lectures, roundtables, panels,\u00a0and tutorials.\u00a0The deadline for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":2558,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-2557","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2557","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=2557"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2557\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/2558"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=2557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=2557"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=2557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}