{"id":2399,"date":"2017-10-13T04:00:00","date_gmt":"2017-10-13T04:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2017\/10\/rime_will_use_hd_rumble_and_touchscreen_controls_on_switch"},"modified":"2017-10-13T04:00:00","modified_gmt":"2017-10-13T04:00:00","slug":"rime-will-use-hd-rumble-and-touchscreen-controls-on-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/10\/13\/rime-will-use-hd-rumble-and-touchscreen-controls-on-switch\/","title":{"rendered":"RiME Will Use HD Rumble And Touchscreen Controls On Switch"},"content":{"rendered":"<aside class=\"picture embed centered picture-900x img-900x\">\n<div class=\"img\"><a title=\"Rime and reason\" href=\"http:\/\/images.nintendolife.com\/news\/2017\/10\/rime_will_use_hd_rumble_and_touchscreen_controls_on_switch\/attachment\/0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/10\/rime_will_use_hd_rumble_and_touchscreen_controls_on_switch\/attachment\/0\/900x.jpg\" alt=\"Rime and reason\" \/><\/a><\/div>\n<\/aside>\n<p>Tequila Works&#8217;\u00a0Remy Chinchilla has revealed that the long-awaited Switch version of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/rime\">RiME<\/a><\/strong> will make use of the console&#8217;s unique HD Rumble feature.<\/p>\n<p>Speaking to\u00a0<a class=\"external\" href=\"http:\/\/wccftech.com\/rime-switch-tequilaworks-remy-chinchilla\/\">WCCFTech<\/a>,\u00a0Chinchilla also mentioned that the touchscreen will be utilised for menus when playing in handheld mode:<\/p>\n<blockquote>\n<p>One of the features we put in was the HD Rumble. Yeah, it\u2019s really cool. The designers put in a curve to how much they vibrate depending on what you\u2019re doing in the world. The only thing really in there is in the menus \u2013 you can touch the screen. But that\u2019s all, because we didn\u2019t want to add any other gimmicks. RiME was never planned with any gimmicks in mind, and we thought if we add them now they might not fit with the game as we intended.<\/p>\n<\/blockquote>\n<p>Chinchilla adds that the team stopped short of adding in motion controls in order to keep the experience as close to that on other systems:<\/p>\n<blockquote>\n<p>We also wanted the players that only played on Switch to have the same experience that players who played on PS4 or other consoles have had. If we put in the gyroscope or something like that in puzzles, then it would\u2019ve been different to the way it was played elsewhere.<\/p>\n<\/blockquote>\n<p>Elsewhere in the interview, the tricky topic of porting is addressed:<\/p>\n<blockquote>\n<p>There were some challenges in porting to Switch, we had to optimise a few things. It was also due to the software, Unreal. We started porting on Switch around a year ago, and at first the Unreal Engine wasn\u2019t ready straight away on Switch. We had to integrate several versions on the engine that were released. There was some middleware and software where the support wasn\u2019t there on day 1, so we had to adapt.<\/p>\n<\/blockquote>\n<p>Chinchilla also heaps praise on Tantalus, the Australian studio responsible for bringing the game to Nintendo&#8217;s console:<\/p>\n<blockquote>\n<p>The good thing about Tantalus being in Australia is that when we get home we send an email saying what we did and they pick that up immediately afterwards, and when they finish their day, we start immediately afterwards. I used to say the sun was never out on RiME because there was always someone working on it around the world. We took advantage of it when it comes to organization because if you ask for something to be checked in the evening as you leave, it\u2019ll be ready for you in the morning. It was great. Tantalus did all of the code, all of the logic, and we helped with optimising assets because we couldn\u2019t use all of the original assets, but we did our best to keep the same visual style.<\/p>\n<\/blockquote>\n<p>RiME launches on November 14th\u00a0in North America and\u00a0November 17th\u00a0in Europe.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tequila Works&#8217;\u00a0Remy Chinchilla has revealed that the long-awaited Switch version of RiME will make use of the console&#8217;s unique HD Rumble feature. Speaking to\u00a0WCCFTech,\u00a0Chinchilla also mentioned that the touchscreen will be utilised for menus when playing in handheld mode: One of the features we put in was the HD Rumble. Yeah, it\u2019s really cool. The [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-2399","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2399","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=2399"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2399\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=2399"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=2399"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=2399"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}