{"id":2386,"date":"2017-10-13T23:38:00","date_gmt":"2017-10-13T23:38:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/307612"},"modified":"2017-10-13T23:38:00","modified_gmt":"2017-10-13T23:38:00","slug":"how-cyberpunk-spook-em-up-observer-is-built-to-elicit-catharsis-2-0","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/10\/13\/how-cyberpunk-spook-em-up-observer-is-built-to-elicit-catharsis-2-0\/","title":{"rendered":"How cyberpunk spook-&#8217;em-up Observer is built to elicit &#8216;catharsis 2.0&#8217;"},"content":{"rendered":"<p>October is upon us, and that means we&#8217;ve got spooky games on the brain.\u00a0<\/p>\n<p>To that end, we asked Bloober Team&#8217;s Rafal\u00a0Basaj to join us as we streamed a bit more of the studio&#8217;s latest game, the cyberpunk horror game\u00a0<em>Observer<\/em>, on Twitch.<\/p>\n<p>He was kind enough to acquiesce\u00a0despite the fact that he was joining us\u00a0from Poland, nine hours in the future. In the course of our hour-long play n&#8217; chat, it became clear that\u00a0<em>Observer\u00a0<\/em>is a deeply Polish game &#8212; but Basaj told us that Bloober was quite uncertain about whether or not it should pepper the game with cultural touchstones.\u00a0<\/p>\n<p>&#8220;I remember at one point were discussing whether\u00a0doing all these references in the game would make it hard\u00a0to understand, for a Western audience,&#8221; said Basaj. &#8220;We figured out\u00a0for a lot of people, it would be aesthetics. They won&#8217;t\u00a0<em>see\u00a0<\/em>those things, but it will be different for them. It will\u00a0<em>feel\u00a0<\/em>different.&#8221;<\/p>\n<p>Later in our conversation, we dug deeper into what it means to make a horror game and why Bloober pitches\u00a0<em>Observer\u00a0<\/em>specifically as a &#8220;hidden horror&#8221; experience.<\/p>\n<p>&#8220;Hidden horror has two principles to it,&#8221; said Basaj. &#8220;One, it has to have a subject&#8230;for\u00a0<em>Observer<\/em>,\u00a0it was the boundaries of humanity. &#8220;<\/p>\n<p>&#8220;The other part of hidden horror is something we call &#8216;catharsis 2.0&#8217;,&#8221; he continued. &#8220;We wanted to not only relieve fears or tensions, but also go into the emotions, and how we as people think about the world. So, catharsis 2.0&#8230;[we want to] make the players think about how would they behave in such a situation.&#8221;<\/p>\n<p>You can listen to our full conversation with Basaj (and watch our playthrough of the game\u2019s opening hour above). Also, make sure to\u00a0<a href=\"http:\/\/twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a> for more gameplay commentary, developer interviews and editor roundtables.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>October is upon us, and that means we&#8217;ve got spooky games on the brain.\u00a0 To that end, we asked Bloober Team&#8217;s Rafal\u00a0Basaj to join us as we streamed a bit more of the studio&#8217;s latest game, the cyberpunk horror game\u00a0Observer, on Twitch. He was kind enough to acquiesce\u00a0despite the fact that he was joining us\u00a0from [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":2387,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-2386","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2386","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=2386"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2386\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/2387"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=2386"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=2386"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=2386"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}