{"id":23773,"date":"2018-06-06T18:30:42","date_gmt":"2018-06-06T18:30:42","guid":{"rendered":"http:\/\/gamefromscratch.com\/post.aspx?id=19277e7e-12b6-43df-a459-8342c40890b2"},"modified":"2018-06-06T18:30:42","modified_gmt":"2018-06-06T18:30:42","slug":"unreal-engine-4-20-0-preview-1-released","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/06\/unreal-engine-4-20-0-preview-1-released\/","title":{"rendered":"Unreal Engine 4.20.0 Preview 1 Released"},"content":{"rendered":"<p>Epic have officially launched the first preview of the upcoming Unreal Engine 4.20.\u00a0 Of course this is Unreal Engine so you can expect a swath of graphical improvements, but there are several other new features as well.\u00a0 On of the key features of this release is Beta 1 of Niagra, their next generation programmable particle FX system.\u00a0 There are multiple new<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"220\" align=\"right\" alt=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/06\/unreal-engine-4-20-0-preview-1-released.jpg\" src=\"http:\/\/www.sickgaming.net\/blog\/wp-content\/uploads\/2018\/06\/unreal-engine-4-20-0-preview-1-released.jpg\" \/> LOD tools, blueprint bookmark support, the ability to export sequencer data in Final Cut Pro XML format and a switch to Visual Studio 2017 for the default C++ projects.<\/p>\n<p>From the Epic blog <a href=\"https:\/\/www.unrealengine.com\/en-US\/blog\/unreal-engine-4-20-preview-1-now-available\">announcement<\/a>:<\/p>\n<blockquote>\n<p>Included in Preview 1 are improvements to the proxy LOD tool, as highlighted in the <a href=\"https:\/\/youtu.be\/cIgFJz-OOpw\">May 17th livestream<\/a>, many mobile improvements and optimizations we&#8217;ve made for Fortnite on iOS and Android, and early access to mixed reality capture. Niagara will be rolling out in early access, and you\u2019ll also see a number of our <a href=\"https:\/\/youtu.be\/y94HH9BdNtg\">GDC features<\/a>, including the new cinematic depth of field and improved rendering features for digital humans at your disposal.<\/p>\n<\/blockquote>\n<p>You can learn a great deal more about the specifics of this release <a href=\"https:\/\/forums.unrealengine.com\/unreal-engine\/announcements-and-releases\/1485599-unreal-engine-4-20-preview\">on the Unreal forums<\/a>, or watching the video below.\u00a0 One of the major features in this release, Niagara, was heavily featured <a href=\"https:\/\/www.youtube.com\/watch?v=mNPYdfRVPtM\">in this GDC talk<\/a>, if you like me cannot get it to run but want to learn more.\u00a0 As always this update is available in the Epic game launcher.\u00a0 Also be forewarned, this is a preview release so don\u2019t even think about using it in production!<\/p>\n<p align=\"center\">[embedded content]<\/p>\n<p class=\"under\"><span class=\"categories\"><a class=\"catLinks\" href=\"http:\/\/www.gamefromscratch.com\/category\/GameDev-News.aspx\">GameDev News<\/a><\/span> <span class=\"tags\"><a class=\"tagLinks\" href=\"http:\/\/www.gamefromscratch.com\/?tag=\/Unreal\" rel=\"tag\">Unreal<\/a><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Epic have officially launched the first preview of the upcoming Unreal Engine 4.20.\u00a0 Of course this is Unreal Engine so you can expect a swath of graphical improvements, but there are several other new features as well.\u00a0 On of the key features of this release is Beta 1 of Niagra, their next generation programmable particle [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":23774,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[71],"tags":[72],"class_list":["post-23773","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","tag-gamedev-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/23773","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=23773"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/23773\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/23774"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=23773"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=23773"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=23773"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}