{"id":23597,"date":"2018-06-05T16:13:45","date_gmt":"2018-06-05T16:13:45","guid":{"rendered":"http:\/\/BungieNet_ContentItem_46927"},"modified":"2018-06-05T16:13:45","modified_gmt":"2018-06-05T16:13:45","slug":"destiny-development-roadmap-06-05-2018","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/06\/05\/destiny-development-roadmap-06-05-2018\/","title":{"rendered":"Destiny Development Roadmap &#8211; 06\/05\/2018"},"content":{"rendered":"<p><strong>Game Director Christopher Barrett:<\/strong><\/p>\n<p>It&#8217;s time to talk more about the second year of Destiny 2. This September, we\u2019re adding core systems that will reinforce the Destiny hobby. We&#8217;re also planning to deliver much requested features centered around customization and end-game pursuits. Now that Forsaken has been revealed, we can be more specific about what Year Two will deliver to every player of Destiny 2.<\/p>\n<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/pkgs\/112\/112013\/Development_Roadmap_1.png?cv=3983621215&amp;av=1564765814\" \/><\/div>\n<p>We&#8217;ll be talking about these things all summer long. You&#8217;ll learn more about Forsaken and Year 2 at events, on streams, and on the blog.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game Director Christopher Barrett: It&#8217;s time to talk more about the second year of Destiny 2. This September, we\u2019re adding core systems that will reinforce the Destiny hobby. We&#8217;re also planning to deliver much requested features centered around customization and end-game pursuits. Now that Forsaken has been revealed, we can be more specific about what [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":23598,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-23597","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/23597","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=23597"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/23597\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/23598"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=23597"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=23597"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=23597"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}