{"id":2203,"date":"2017-10-12T16:20:00","date_gmt":"2017-10-12T16:20:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2017\/10\/forever_entertainment_is_amazed_at_progress_of_hollow_on_nintendo_switch"},"modified":"2017-10-12T16:20:00","modified_gmt":"2017-10-12T16:20:00","slug":"forever-entertainment-is-amazed-at-progress-of-hollow-on-nintendo-switch","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/10\/12\/forever-entertainment-is-amazed-at-progress-of-hollow-on-nintendo-switch\/","title":{"rendered":"Forever Entertainment is &#8216;Amazed&#8217; at Progress of Hollow on Nintendo Switch"},"content":{"rendered":"<p>If you&#8217;ve been browsing the &#8216;Coming Soon&#8217; section of the European eShop with regularity you&#8217;ve likely seen <strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/hollow\">Hollow<\/a><\/strong> in the mix. A first-person shooter \/ horror title, it&#8217;s been hard to judge for Switch as the store&#8217;s trailer was only a cinematic video.<\/p>\n<p>The developer is keen to highlight that progress is solid, however, tweeting a video of off-screen footage to show how the game is running to date. In tweeted replies it&#8217;s stated that the game is targeting native 1080p docked and 720p on the portable.<\/p>\n<aside class=\"object object-tweet\">\n<blockquote class=\"twitter-tweet\">\n<p><span lang=\"en\" dir=\"ltr\">First sneak peek from Switch version of <a href=\"https:\/\/twitter.com\/HOLLOWSciFi?ref_src=twsrc%5Etfw\">@HOLLOWSciFi<\/a> We are absolutely amazed how good <a href=\"https:\/\/twitter.com\/hashtag\/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw\">#NintendoSwitch<\/a> is able to run Hollow in HighSpec PC <a href=\"http:\/\/www.nintendolife.com\/cdn-cgi\/l\/email-protection\" class=\"__cf_email__\">[email\u00a0protected]<\/a> + <a href=\"https:\/\/twitter.com\/NintendoSwitchC?ref_src=twsrc%5Etfw\">@NintendoSwitchC<\/a> can do some magic! Stay tuned for more materials!<a href=\"https:\/\/twitter.com\/hashtag\/NintendoSwitch?src=hash&amp;ref_src=twsrc%5Etfw\">#NintendoSwitch<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/ue4?src=hash&amp;ref_src=twsrc%5Etfw\">#ue4<\/a> <a href=\"https:\/\/twitter.com\/NinEverything?ref_src=twsrc%5Etfw\">@NinEverything<\/a> <a href=\"https:\/\/twitter.com\/nintendolife?ref_src=twsrc%5Etfw\">@nintendolife<\/a> <a href=\"https:\/\/t.co\/fmjeWWn1lj\">pic.twitter.com\/fmjeWWn1lj<\/a><\/span>\u2014 Forever Entert (@ForeverEntert) <a href=\"https:\/\/twitter.com\/ForeverEntert\/status\/918497450981314561?ref_src=twsrc%5Etfw\">October 12, 2017<\/a><\/p>\n<\/blockquote>\n<\/aside>\n<p>It seems to be another positive use of the Unreal engine, in particular &#8211; <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/flame_in_the_flood\"><strong>The Flame in the Flood<\/strong><\/a>, out today, is another title using Unreal. It&#8217;s been a notable step-up for Switch, as the Wii U was well known for struggling with the relatively common toolset.<\/p>\n<p>Hollow is out on PC (Steam) on 16th November, so hopefully the Switch won&#8217;t be too far behind.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;ve been browsing the &#8216;Coming Soon&#8217; section of the European eShop with regularity you&#8217;ve likely seen Hollow in the mix. A first-person shooter \/ horror title, it&#8217;s been hard to judge for Switch as the store&#8217;s trailer was only a cinematic video. The developer is keen to highlight that progress is solid, however, tweeting [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-2203","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2203","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=2203"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/2203\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=2203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=2203"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=2203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}