{"id":21603,"date":"2018-05-25T21:36:00","date_gmt":"2018-05-25T21:36:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/318902"},"modified":"2018-05-25T21:36:00","modified_gmt":"2018-05-25T21:36:00","slug":"former-dragon-age-director-reflects-on-the-ups-and-downs-of-development","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/05\/25\/former-dragon-age-director-reflects-on-the-ups-and-downs-of-development\/","title":{"rendered":"Former Dragon Age director reflects on the ups and downs of development"},"content":{"rendered":"<blockquote readability=\"6\">\n<p><em><strong>&#8220;I\u2019d like to think our return rate is so low because we\u2019re very clear about the experience the player should expect.&#8221;<\/strong><\/em><\/p>\n<\/blockquote>\n<p><em>&#8211; Former<\/em> Dragon Age\u00a0<em>director Mike Laidlaw on the development of<\/em> Dragon Age: Inquisition<\/p>\n<p>In an interview published by\u00a0<a href=\"https:\/\/www.eurogamer.net\/articles\/2018-05-25-being-the-boss-of-dragon-age\">Eurogamer earlier today<\/a>, former <em>Dragon Age<\/em>\u00a0director Mike\u00a0Laidlaw\u00a0discusses his personal achievements and failures while working on\u00a0the <em>Dragon Age<\/em> series\u00a0before <a href=\"http:\/\/www.gamasutra.com\/view\/news\/307543\/BioWare_vet_and_Dragon_Age_director_Mike_Laidlaw_is_leaving_the_company.php\">d<\/a><a href=\"https:\/\/www.gamasutra.com\/view\/news\/307543\/BioWare_vet_and_Dragon_Age_director_Mike_Laidlaw_is_leaving_the_company.php\">eparting<\/a> <a href=\"http:\/\/www.gamasutra.com\/view\/news\/307543\/BioWare_vet_and_Dragon_Age_director_Mike_Laidlaw_is_leaving_the_company.php\">Bioware<\/a>\u00a0(after\u00a014 years!) last fall.<a href=\"http:\/\/www.gamasutra.com\/view\/news\/307543\/BioWare_vet_and_Dragon_Age_director_Mike_Laidlaw_is_leaving_the_company.php\">\u00a0<\/a><\/p>\n<p>While Laidlaw\u00a0doesn&#8217;t credit himself as\u00a0the visionary behind the <em>Dragon Age<\/em> series (he credits former BioWare\u00a0developer David Gaider with building the game&#8217;s lore), he does carry a lot of guilt for things like developers having to go through crunch or failing to deliver content based on demos.\u00a0<\/p>\n<p>The development team for <em>Dragon Age: Inquisition<\/em> did experience crunch, but it wasn&#8217;t the same kind faced by those who worked on <em>Dragon Age 2<\/em>, which Laidlaw describes as a &#8220;heavy push&#8221; followed by a &#8220;how dare you!&#8221; reaction after the game was released.<\/p>\n<p><em>Dragon Age: Inquisition<\/em> was received more positively, making\u00a0the long and steady push of crunch feel less emotionally taxing.\u00a0&#8220;It wasn&#8217;t a breeze by any means and people worked very hard,&#8221; Laidlaw\u00a0notes. &#8220;But it came out and people went, wow, okay, that&#8217;s good.&#8221;<\/p>\n<p>But what about failed promises from demos shown at big events? Players noticed that some significant content was cut from a demo shown during PAX 2013, where Laidlaw\u00a0showcased features like\u00a0environmental interaction, keep capturing, and burning boats to prevent enemies from escaping. None of this ever made it to the version of <em>Inquisition<\/em> that shipped\u00a0in 2014.\u00a0<\/p>\n<p>&#8220;I feel very bad about that PAX demo that had some features we eventually had to cut. I feel very bad about that&#8230;That&#8217;s the reality of development,&#8221; Laidlaw\u00a0explains. &#8220;It&#8217;s certainly the reality of, oops, you&#8217;re on five platforms and two of them are significantly older than the other three.&#8221;<\/p>\n<p>&#8220;There were some really good ideas in there and I wanted to see them, but at the same time they were not fleshed out and proven enough,&#8221;\u00a0Laidlaw\u00a0said, noting he now prefers promising less before the release of a game, opting for a show, don&#8217;t tell approach.<\/p>\n<p>&#8220;I look at it and go, these days, my ideal marketing line would be three days before the game comes out, run a demo that&#8217;s actually a final code and go, &#8216;okay everybody, that was our video game, I hope you like it, it&#8217;s available for sale soon,'&#8221; he said.\u00a0&#8220;And then I sit down and go the hell away. Perhaps not the most practical PR! But still, it&#8217;s real honest.&#8221;<\/p>\n<p>Be sure to check out the entire piece <a href=\"https:\/\/www.eurogamer.net\/articles\/2018-05-25-being-the-boss-of-dragon-age\">over at Eurogamer<\/a>,\u00a0which goes\u00a0into more detail about Laidlaw&#8217;s\u00a0experience working at BioWare\u00a0during his\u00a014 years at the studio. It&#8217;s well worth the read.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;I\u2019d like to think our return rate is so low because we\u2019re very clear about the experience the player should expect.&#8221; &#8211; Former Dragon Age\u00a0director Mike Laidlaw on the development of Dragon Age: Inquisition In an interview published by\u00a0Eurogamer earlier today, former Dragon Age\u00a0director Mike\u00a0Laidlaw\u00a0discusses his personal achievements and failures while working on\u00a0the Dragon Age [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":21604,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-21603","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/21603","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=21603"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/21603\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/21604"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=21603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=21603"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=21603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}