{"id":20967,"date":"2018-05-18T20:18:00","date_gmt":"2018-05-18T20:18:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/318393"},"modified":"2018-05-18T20:18:00","modified_gmt":"2018-05-18T20:18:00","slug":"get-a-job-game-closure-is-looking-for-a-studio-game-engineer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/05\/18\/get-a-job-game-closure-is-looking-for-a-studio-game-engineer\/","title":{"rendered":"Get a job: Game Closure is looking for a Studio Game Engineer"},"content":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!<\/p>\n<p>Here is just one of the\u00a0<a href=\"http:\/\/www.gamasutra.com\/jobs\/\">many, many positions<\/a>\u00a0being advertised right now.<\/p>\n<p><strong>Location: Mountain View, California\u200b<\/strong><\/p>\n<p>Game Closure is on the hunt for Game Engineers to help us build the social games that guide the development of our\u00a0mobile game engine. We are a 60 \u00adstrong and growing team with offices in Mountain View, California; Eugene, Oregon, and Tokyo, Japan. If you want to join us to make great games on our cutting\u00ad edge technology and truly make an impact, then we want to talk to you!\u00a0<\/p>\n<p><strong>The Role:<\/strong>\u00a0<\/p>\n<ul>\n<li>Be responsible for designing, developing and deploying major game features.\u00a0\u00a0<\/li>\n<li>Own game feature areas from end-\u00adto\u00ad-end.\u00a0<\/li>\n<li>Be the champion for the user! Insist on the highest standards and create functional and engaging features that will delight our users.\u00a0<\/li>\n<li>Be part of a tight game development team looking to iterate fast on a fun concept and then building it out.\u00a0<\/li>\n<li>Have real input on the end-user product.\u00a0<\/li>\n<li>Be a key member of a high performing software engineering team.\u00a0<\/li>\n<li>Collaborate with design, engineering and production teams to devise optimal engineering solutions to game requirements.\u00a0<\/li>\n<li>Hands\u00ad on architect and coder for sophisticated client\/server systems for mobile gaming.\u00a0<\/li>\n<li>Innovate and iterate on process, systems, and\u00a0technology to deliver world\u00ad-class social games.\u00a0<\/li>\n<li>Be a leader; Identify and articulate technical and production risks and obstacles, as well as generate solutions!<\/li>\n<\/ul>\n<p><strong>Desired Skills:<\/strong><\/p>\n<ul>\n<li>Bachelor&#8217;s degree in Computer Science or related field, or equivalent experience.<\/li>\n<li>3+ years of professional software engineering experience, working on\u00a0cross-functional\u00a0teams.<\/li>\n<li>Proven effectiveness in directing or delivering production software for\u00a0high-quality\u00a0games with at least one shipped game product of which you were a primary contributor (self\u00ad published titles are acceptable).<\/li>\n<li>Capable of JavaScript + HTML5 to create custom, interactive, user experiences that are enjoyable on all HTML5 browsers.<\/li>\n<li>We expect you to be good at using script debuggers like Chrome Debugger.<\/li>\n<li>You must be pretty knowledgeable\u00a0with\u00a0what jQuery can do, and what functionality you are better off custom coding.<\/li>\n<li>Strong Computer Science fundamentals in object\u00ad oriented design, algorithms, and data structures.<\/li>\n<li>Advanced software engineering skills, including the ability to write maintainable and robust code in a popular\u00a0object-oriented\u00a0language.<\/li>\n<li>Solid familiarity with 3rd party SDKs, analytics, and A\/B testing in mobile games<\/li>\n<li>Familiarity with git, svn or other\u00a0VCS.<\/li>\n<li>Self \u00adstarter, analytical and creative<\/li>\n<li>Strong team player with a positive attitude.<\/li>\n<li>Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers and other developers.<\/li>\n<li>Check out <em>Everwing<\/em> on Facebook Instant Games in Messenger. Can you build this game?<\/li>\n<\/ul>\n<p><strong>Bonus:<\/strong><\/p>\n<ul>\n<li>Canvas animation work<\/li>\n<li>2+ years of game development experience with multiple shipped titles<\/li>\n<li>Both Android and iOS game development experience<\/li>\n<li>Specialized skills in a particular area of game development (for\u00a0example:\u00a0UI, Physics, graphics, multiplayer, game logic, etc.)<\/li>\n<\/ul>\n<p>Interested?\u00a0<a href=\"http:\/\/jobs.gamasutra.com\/job\/studio-game-engineer-mountain-view-california-32976\">Apply now<\/a>.<\/p>\n<p>Whether you&#8217;re just starting out, looking for something new, or just seeing what&#8217;s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.<\/p>\n<p>Gamasutra&#8217;s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.<\/p>\n<p>Looking for a new job?\u00a0<a href=\"http:\/\/jobs.gamasutra.com\/search\">Get started here<\/a>. Are you a recruiter looking for talent?\u00a0<a href=\"http:\/\/employer.gamasutra.com\/employerx\/\">Post jobs here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the\u00a0many, many positions\u00a0being advertised right now. Location: Mountain View, California\u200b Game Closure is on the hunt for Game Engineers to help us build the social games that guide the development [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":20968,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-20967","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/20967","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=20967"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/20967\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/20968"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=20967"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=20967"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=20967"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}