{"id":20757,"date":"2018-05-17T22:15:00","date_gmt":"2018-05-17T22:15:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/318336"},"modified":"2018-05-17T22:15:00","modified_gmt":"2018-05-17T22:15:00","slug":"video-the-visual-development-of-metal-gear-solid-v-ground-zeroes","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/05\/17\/video-the-visual-development-of-metal-gear-solid-v-ground-zeroes\/","title":{"rendered":"Video: The visual development of Metal Gear Solid V: Ground Zeroes"},"content":{"rendered":"<p>In this GDC 2013 sponsored session, Hideo Kojima\u00a0is joined by fellow Kojima\u00a0Productions staff Hideki Sasaki, Masayuki Suzuki and\u00a0Junji Tago\u00a0to demonstrate and discuss the workflow and development process behind <em>Metal Gear Solid V: Ground Zeroes<\/em> using\u00a0the Fox Engine.<\/p>\n<p>The talk\u00a0goes over the key components and\u00a0methods Kojima Productions utilized\u00a0in the graphics arena to create the visuals for <em>Ground Zeroes<\/em>, including an overview of how assets were created and what kind of rendering techniques were used.\u00a0<\/p>\n<p>Developers interested in learning about the production of\u00a0<em>Ground Zeroes<\/em>\u00a0can now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=WsmxBE9Gw6A\">watch the talk for free over on\u00a0the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its new\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this GDC 2013 sponsored session, Hideo Kojima\u00a0is joined by fellow Kojima\u00a0Productions staff Hideki Sasaki, Masayuki Suzuki and\u00a0Junji Tago\u00a0to demonstrate and discuss the workflow and development process behind Metal Gear Solid V: Ground Zeroes using\u00a0the Fox Engine. The talk\u00a0goes over the key components and\u00a0methods Kojima Productions utilized\u00a0in the graphics arena to create the visuals for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":20758,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-20757","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/20757","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=20757"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/20757\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/20758"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=20757"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=20757"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=20757"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}