{"id":20115,"date":"2018-05-11T20:53:00","date_gmt":"2018-05-11T20:53:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/318013"},"modified":"2018-05-11T20:53:00","modified_gmt":"2018-05-11T20:53:00","slug":"clearing-up-misconceptions-around-motion-sickness-in-vr","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/05\/11\/clearing-up-misconceptions-around-motion-sickness-in-vr\/","title":{"rendered":"Clearing up misconceptions around motion sickness in VR"},"content":{"rendered":"<p>Why do some people experience motion sickness when playing VR games? Although it doesn&#8217;t happen every time a headset is worn, it&#8217;s\u00a0an issue that still plagues VR developers. Before tackling the problem, it&#8217;s important to understand\u00a0<em>what<\/em>\u00a0exactly happens to the body when entering VR.\u00a0<\/p>\n<p>VR developer\u00a0Suzanne Leibrick provides helpful information\u00a0through a <a href=\"https:\/\/twitter.com\/inannamute\/status\/995009940149362688\">series of tweets<\/a>\u00a0for devs\u00a0unfamiliar with how (and why) certain people experience motion sickness in\u00a0VR, while clearing\u00a0up some misconceptions around the phenomenon.\u00a0<\/p>\n<p>For starters, not <em>all<\/em>\u00a0individuals will feel ill in VR, even if they&#8217;ve never put on a headset before. &#8220;One common misconception people have if they haven&#8217;t tried VR at all is that VR makes all people sick,&#8221; she writes. &#8220;This isn&#8217;t true. It&#8217;s also not true that all VR makes people who do get sick, get sick.&#8221;<\/p>\n<p>Technology related motion sickness happens when your sense of\u00a0proprioception (where your body parts are in relation to other body parts\/the world) and your visual system don&#8217;t agree. This is what will cause some people to feel sick.\u00a0<\/p>\n<p>&#8220;So the first cause of technology sickness would be if your HMD display doesn&#8217;t track your physical movement and change accordingly very quickly,&#8221; Leibrick explains. &#8220;Your tracking system has to be good, but so does the system you&#8217;re running VR on. Remember, not only must I know where your head is, but display the relevant data to your eyes, too.&#8221;<\/p>\n<p>There&#8217;s also content related motion sickness, which comes from motion where you have zero control over the camera. To combat this, Leibrick recommends teleportation as a movement system, or a\u00a0joystick motion that goes forwards or backwards\u00a0(although rotating through this motion may cause sickness).<\/p>\n<p>Be sure to <a href=\"https:\/\/twitter.com\/inannamute\/status\/995009940149362688\">check out the entire thread here<\/a> to learn more about what Lebrick has to say about motion sickness in VR &#8212; it&#8217;s worth the read!\u00a0<\/p>\n<blockquote class=\"twitter-tweet\" data-lang=\"en\" readability=\"9.6511627907\">\n<p dir=\"ltr\" lang=\"en\">It&#8217;s Friday! Let&#8217;s talk a bit about motion sickness in VR! Some common misconceptions, some (hopefully helpful) hints and ways to figure out what triggers sickness for you, and how to avoid it. Most likely not comprehensive, but I&#8217;ll do my best. Source &#8211; v. good at being sick!<\/p>\n<p>\u2014 Suzanne \ud83d\udd1c Embedded Vision Summit (@inannamute) <a href=\"https:\/\/twitter.com\/inannamute\/status\/995009940149362688?ref_src=twsrc%5Etfw\">May 11, 2018<\/a><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Why do some people experience motion sickness when playing VR games? Although it doesn&#8217;t happen every time a headset is worn, it&#8217;s\u00a0an issue that still plagues VR developers. Before tackling the problem, it&#8217;s important to understand\u00a0what\u00a0exactly happens to the body when entering VR.\u00a0 VR developer\u00a0Suzanne Leibrick provides helpful information\u00a0through a series of tweets\u00a0for devs\u00a0unfamiliar with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":20116,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-20115","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/20115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=20115"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/20115\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/20116"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=20115"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=20115"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=20115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}