{"id":19915,"date":"2018-05-09T13:00:00","date_gmt":"2018-05-09T13:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/reviews\/switch-eshop\/immortal_redneck"},"modified":"2018-05-09T13:00:00","modified_gmt":"2018-05-09T13:00:00","slug":"review-immortal-redneck-switch-eshop","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/05\/09\/review-immortal-redneck-switch-eshop\/","title":{"rendered":"Review: Immortal Redneck (Switch eShop)"},"content":{"rendered":"<div class=\"media_block\"><a href=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/immortal_redneck\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/reviews\/switch-eshop\/immortal_redneck\/small.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<aside class=\"picture embed\"><a title=\"Immortal Redneck Review - Screenshot 1 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/89438\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/89438\/900x.jpg\" alt=\"Immortal Redneck Review - Screenshot 1 of 7\"\/><\/a><\/aside>\n<p><strong><a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/immortal_redneck\">Immortal Redneck<\/a><\/strong> feels like it could have been made 15 years ago. For many games that could be considered a negative thing, but for this one it\u2019s hard to think of a better way to praise it. It feels like it comes from a simpler time, when shooters were about shooting.<\/p>\n<p>The premise is silly: you play as a redneck who crashes his desert buggy, presumably dies in the process, and finds himself resurrected as a mummy. It\u2019s up to you to blast everything in sight because&#8230; um, reasons. To be fair, this one really isn\u2019t about the plot and makes no bones about it. The game\u2019s probably best described as an FPS roguelike, but even that isn\u2019t entirely accurate: many who don\u2019t generally like roguelike games can still find a lot to love here because it doesn\u2019t feel like one.<\/p>\n<aside class=\"picture embed\"><a title=\"Immortal Redneck Review - Screenshot 2 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/89437\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/89437\/900x.jpg\" alt=\"Immortal Redneck Review - Screenshot 2 of 7\"\/><\/a><\/aside>\n<p>Your task is to enter a pyramid and make your way to the top by finding the staircase on each floor and taking out the two bosses on the way. Manage this and there are two more pyramids to conquer before you can be deemed truly immortal. Each time you enter the pyramid you start in a central room with doors leading off in different directions. Every time you enter a new room its doors are locked and a bunch of enemies spawn: the doors won\u2019t open again until you kill them all and the room has been cleared. The general aim, then, is to work your way through the pyramid, clearing out rooms and filling in your map as you go.<\/p>\n<p>The game uses procedural generation, but only to an extent. Every time you enter the pyramid the layout is completely different: the map and rooms have changed entirely, and the stairs to the next floor aren\u2019t where they were last time. To all intents and purposes, it\u2019s a new adventure. The more you play, however, the more you come across the same areas and it eventually becomes clear that what you actually have here is a game where the map is procedurally generated, but the rooms aren\u2019t. Instead, it\u2019s taking a bunch of preset rooms and shuffling their location each time like big jigsaw pieces.<\/p>\n<aside class=\"picture embed\"><a title=\"Immortal Redneck Review - Screenshot 3 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/89441\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/89441\/900x.jpg\" alt=\"Immortal Redneck Review - Screenshot 3 of 7\"\/><\/a><\/aside>\n<p>It\u2019s the perfect combination, really, because it gives you that random element you usually get from procedurally generated games to keep things fresh, but combines it with well-designed, developer-created rooms to make sure the quality remains high (rather than being a bunch of random rooms with arbitrary pillars and enemies dumped in there). This mix of familiarity and the unknown makes it a treat to enter the same pyramid each time you die, because although you\u2019ll still have to figure out which way to go you at least get the feeling you\u2019re making some sort of progress because you can develop strategies for rooms you\u2019ve visited before.<\/p>\n<p>Don\u2019t go thinking you won\u2019t die, incidentally. You will. A <em>lot<\/em>. The whole driving force behind Immortal Redneck is that you begin the game woefully underpowered and have to gradually increase your abilities with each new playthrough. Every time you play you\u2019ll collect coins from fallen enemies: when you die you\u2019ll spawn in a central hub area where you can spend these coins on upgrading a skill tree. You can\u2019t hoard these coins and grind the game to save them for something more impressive early on, either: Immortal Redneck is too smart for that. Each time you enter the pyramid you have to give up all your remaining coins as an offering to the gods, meaning you have to spend as much on upgrades as possible before entering or it\u2019ll all go to waste.<\/p>\n<aside class=\"picture embed\"><a title=\"Immortal Redneck Review - Screenshot 4 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/89439\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/89439\/900x.jpg\" alt=\"Immortal Redneck Review - Screenshot 4 of 7\"\/><\/a><\/aside>\n<p>As well as the stuff you\u2019d expect from the skill tree \u2013 better health, more ammo, more powerful shots \u2013 you can also unlock the \u2018favour\u2019 of different gods, letting you choose which one to possess each time you\u2019re resurrected. When you reach this point the game opens up even further, because now you effectively have up to nine different character classes to suit your playing style. Do you go with Seth, a defensive character who uses elemental weapons like a taser sword and tesla coil which means enemies take damage any time they hit you? Do you choose Apis, the God of Strength who\u2019s armed with four weapons instead of the usual three but has limited movement? Or maybe Amunet, who offers more of a stealthy approach and can drop decoys to draw enemies\u2019 attention away from you?<\/p>\n<p>Of course, all this detail would be wasted if the game itself was lousy, and that\u2019s where the main positive comes into play: at its core, it\u2019s just great fun. Everything about this game is designed to make you feel like a bad-ass. Movement is smooth and fast, and it really doesn\u2019t take much practice before you\u2019re skilfully sprinting around, blasting your way through countless snake mutants, baby dinosaurs, crossbow-firing jackals and hopping sarcophagi.<\/p>\n<p>Jumping is a treat too, which is something that\u2019s rare in FPS games. Your character automatically grabs ledges and pulls himself up if you jump into them, meaning there\u2019s far less chance of you tumbling to your doom because you couldn\u2019t figure out where your feet are. It\u2019s so well done that some rooms are huge vertical towers consisting of nothing but small ledges and despite this they\u2019re still a breeze to climb.<\/p>\n<aside class=\"picture embed\"><a title=\"Immortal Redneck Review - Screenshot 5 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/89442\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/89442\/900x.jpg\" alt=\"Immortal Redneck Review - Screenshot 5 of 7\"\/><\/a><\/aside>\n<p>Although you\u2019re essentially in a maze, the game is also keen to make sure you don\u2019t get lost or frustrated. Rooms don\u2019t appear on the map until you\u2019ve visited them and doors are clearly marked on it, making it easy to figure out where you haven\u2019t been yet. If you\u2019re in a particularly complex room and can\u2019t find that last enemy you need to kill to clear it and unlock the doors, before long the game shows you their silhouette through the walls, making it easier to track them down instead of making you wander around aimlessly and endlessly.<\/p>\n<p>Then there are the scrolls, which can be found in chests or dropped randomly by enemies. There are 100 of these, and each adds a modifier to your current game (the effect ends when you die and start over). Some of these are positive \u2013 infinite ammo for the floor you\u2019re on, temporary invincibility when you take a hit \u2013 while others are negative, slowing you down or removing your ability to stand still. The best ones, though, are the weird and wonderful ones that either force you to change the way you play the game \u2013 the Vampire scroll means health pick-ups no longer work but you instead get health back every time you kill an enemy \u2013 or just do something silly, like the one that random turns enemies into clucking chickens.<\/p>\n<aside class=\"picture embed\"><a title=\"Immortal Redneck Review - Screenshot 6 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/89440\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/89440\/900x.jpg\" alt=\"Immortal Redneck Review - Screenshot 6 of 7\"\/><\/a><\/aside>\n<p>All this combines to make a game that, while clearly packed with ideas, never feels overwhelming. As mentioned at the start of the review, it feels like something released 15 years ago, and that\u2019s a compliment: Immortal Redneck could quite easy slot in alongside the likes of <strong>Quake<\/strong>, <strong>Unreal<\/strong> and particularly <strong>Serious Sam<\/strong> as another fast-paced FPS that ditches moody gravitas in favour of emptying rounds into hordes of bad guys with a big grin on your face.<\/p>\n<p>The whole package just comes together so well, and while it\u2019s designed to make you die regularly it never feels cheap. Deaths are always your fault and the fact you\u2019re always improving your stats means that elusive \u2018one more go\u2019 factor so many games fail to achieve is very much present in this one: you\u2019re sure you can do it this time. Okay, maybe this time. Right, definitely this time.<\/p>\n<p>It isn\u2019t perfect, though. It\u2019s understandable that some visual compromises have had to be made to get the game running on Switch, and while the game runs at 60 frames-per-second on other formats it\u2019s locked at 30fps here. More importantly, there\u2019s a blurring effect that kicks in when you move around and stops when you\u2019re standing still. It\u2019s noticeable though easy enough to ignore when playing on the TV, but when playing in handheld mode (where the resolution drops further) it can be quite distracting at times. It\u2019s not quite as severe as the blur effect in the Switch version of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/doom\">DOOM<\/a><\/strong> but it\u2019s still worth mentioning.<\/p>\n<aside class=\"picture embed\"><a title=\"Immortal Redneck Review - Screenshot 7 of 7\" href=\"http:\/\/images.nintendolife.com\/screenshots\/89442\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/screenshots\/89442\/900x.jpg\" alt=\"Immortal Redneck Review - Screenshot 7 of 7\"\/><\/a><\/aside>\n<p>Another stinker (though this depends more on personal taste) is the dialogue. While it\u2019s a great thing that the gameplay feels like it comes from a bygone era, it\u2019s sadly not so wonderful that the same can be said about the writing. Your redneck hero is essentially a rural Duke Nukem, regularly spouting unfunny one-liners and swearing more times than is necessary.<\/p>\n<p>We aren\u2019t prudes here at Nintendo Life (as our positive review of <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/south_park_the_fractured_but_whole\">South Park: The Fractured But Whole<\/a><\/strong> shows), but there\u2019s a difference between swearing creatively and trying too hard by forcing it into every sentence. It\u2019s a shame because there are plenty of lines in there and many of them are contextual \u2013 when you turn an enemy into a chicken he\u2019ll say the, \u201cWhat\u2019s the matter McFly? Chicken?\u201d line from Back To The Future \u2013 but the fact there are more F\u2019s in here than in a truant\u2019s report card means you may be inclined to turn off the voice acting in the settings and never hear them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Immortal Redneck feels like it could have been made 15 years ago. For many games that could be considered a negative thing, but for this one it\u2019s hard to think of a better way to praise it. It feels like it comes from a simpler time, when shooters were about shooting. The premise is silly: [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-19915","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/19915","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=19915"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/19915\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=19915"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=19915"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=19915"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}