{"id":19764,"date":"2018-05-08T17:37:31","date_gmt":"2018-05-08T17:37:31","guid":{"rendered":"http:\/\/BungieNet_ContentItem_46849"},"modified":"2018-05-08T17:37:31","modified_gmt":"2018-05-08T17:37:31","slug":"destiny-2-update-1-2-0-5-08-2018","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/05\/08\/destiny-2-update-1-2-0-5-08-2018\/","title":{"rendered":"Destiny 2 Update 1.2.0 &#8211; 5\/08\/2018"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/101553\/Update_Patch_Header.jpg\" class=\"ff-og-image-inserted\" \/><\/div>\n<p><strong><big>Warmind Launch<\/big><\/strong><\/p>\n<div>\n<ul>\n<li>Warmind is now available<\/li>\n<li>Season 3 has begun<\/li>\n<\/ul>\n<\/div>\n<p><strong><big>Player Character<\/big><\/strong><\/p>\n<p><strong>General<\/strong><\/p>\n<div>\n<ul>\n<li>Players who own Warmind may now reach level 30 and Power level 385<\/li>\n<\/ul>\n<\/div>\n<p><strong><big>Emotes<\/big><\/strong><\/p>\n<div>\n<ul>\n<li>Multi-emote is now available, and players can now configure all four emote options with player-selected emotes<\/li>\n<li>Emotes are now stored on the Multi-Emote page of the character inventory<\/li>\n<li>The emote collection has been removed from the Vault, as emotes are now stored on the character<\/li>\n<\/ul><\/div>\n<p><strong><big>Sandbox<\/big><\/strong><\/p>\n<div>\n<p><strong>Abilities<\/strong><\/p>\n<div>\n<ul>\n<li>Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)<\/li>\n<\/ul>\n<\/div>\n<\/div>\n<p><strong>Exotic Weapons \u2013 General<\/strong><\/p>\n<div>\n<ul>\n<li>Implemented Exotic Masterwork weapons<\/li>\n<\/ul>\n<\/div>\n<p><strong>Exotic Kinetic Weapons<\/strong><\/p>\n<div>\n<ul>\n<li>Sweet Business<\/li>\n<li>\n<ul>\n<li>Increased the ammo gained when players pick up Kinetic ammo<\/li>\n<li>Increased ammo inventory<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Vigilance Wing<\/li>\n<li>\n<ul>\n<li>Recovery is set to maximum while the Last Stand perk is active<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>The Jade Rabbit<\/li>\n<li>\n<ul>\n<li>+20 stability<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Rat King<\/li>\n<li>\n<ul>\n<li>Enhanced the total stat benefits of running with a pack<\/li>\n<li>Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player\u00a0<\/li>\n<li>The Rat Pack perk can now activate and stack while Rat King is stowed<\/li>\n<li>Added HUD notification text for when the Rat Pack perk is active<\/li>\n<li>Increased ammo inventory<\/li>\n<li>Added full auto<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Crimson<\/li>\n<li>\n<ul>\n<li>Refined damage, rate of fire, and recovery time between bursts\u00a0<\/li>\n<li>Increased ammo inventory<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Sturm and Drang<\/li>\n<li>\n<ul>\n<li>Sturm<\/li>\n<li>\n<ul>\n<li>Increased base stability stat<\/li>\n<li>Overcharged rounds from Drang now deal 80% bonus damage<\/li>\n<li>Added HUD status notification and visual feedback for when the magazine is overcharged<\/li>\n<\/ul>\n<\/li>\n<li>Drang<\/li>\n<li>\n<ul>\n<li>Kills with Drang reload Sturm and add one overcharged round even if Sturm&#8217;s mag is not full<\/li>\n<li>Increased magazine size<\/li>\n<li>Now has the Rampage perk<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<p><strong>Exotic Energy Weapons<\/strong><\/p>\n<div>\n<ul>\n<li>Hard Light<\/li>\n<li>\n<ul>\n<li>Can now be manually reloaded to change the damage type<\/li>\n<li>Hits after its rounds bounce now deal double damage<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Graviton Lance<\/li>\n<li>\n<ul>\n<li>Now fires two-round bursts<\/li>\n<li>Increased stability<\/li>\n<li>Reduced recoil on its final round in a burst<\/li>\n<li>Cosmology explosion deals more damage<\/li>\n<li>Cosmology explosion now spawns secondary Void projectiles<\/li>\n<li>Enemies eliminated float up and back, detonating closer to their death location<\/li>\n<li>Improved aim assist<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Skyburner\u2019s Oath<\/li>\n<li>\n<ul>\n<li>+10 aim assist<\/li>\n<li>+30 increased handling<\/li>\n<li>Now has the Explosive Payload perk<\/li>\n<li>Hip fire now lobs slower-moving projectiles with tracking<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Riskrunner<\/li>\n<li>\n<ul>\n<li>Now deals more damage while Arc Conductor is active<\/li>\n<li>Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player\u2019s hands<\/li>\n<li>Arc damage resistance is now enabled against Guardians in the Crucible<\/li>\n<li>Arc Conductor can be activated while the weapon is stowed<\/li>\n<li>Added Arc FX to the player while Arc Conductor is active<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Sunshot<\/li>\n<li>\n<ul>\n<li>Increased damage and radius of kill explosion<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Coldheart<\/li>\n<li>\n<ul>\n<li>Damage now ramps up faster<\/li>\n<li>Reduced incoming flinch<\/li>\n<li>Increased precision modifier to 1.4x (was 1.05x)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Prometheus Lens<\/li>\n<li>\n<ul>\n<li>Increased magazine size to 100 rounds<\/li>\n<li>Deals more area damage and less beam damage<\/li>\n<li>Increased precision modifier to 1.4x (was 1.05x)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Fighting Lion<\/li>\n<li>\n<ul>\n<li>Deals more blast damage and less direct hit damage<\/li>\n<li>Increased ammo inventory<\/li>\n<li>Increased spawn ammo<\/li>\n<li>Kills with this weapon guarantee Energy ammo drops<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<p><strong>Exotic Power Weapons<\/strong><\/p>\n<div>\n<ul>\n<li>Tractor Cannon<\/li>\n<li>\n<ul>\n<li>Weapon damage now suppresses targets<\/li>\n<li>Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>D.A.R.C.I.<\/li>\n<li>\n<ul>\n<li>Reduced flinch<\/li>\n<li>Reduced zoom on scope<\/li>\n<li>Increased precision damage to locked-on targets (up to 4x)<\/li>\n<li>Increased aim assist<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Borealis<\/li>\n<li>\n<ul>\n<li>Reduced flinch<\/li>\n<li>After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>The Prospector<\/li>\n<li>\n<ul>\n<li>Grenades now stick to surfaces<\/li>\n<li>Grenades now cause burn damage over time<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<p><strong>Weapon Perks<\/strong><\/p>\n<div>\n<ul>\n<li>Pulse Monitor<\/li>\n<li>\n<ul>\n<li>Now reloads 35% of the magazine (up from 17.5%)<\/li>\n<li>Now can activate while the weapon is not equipped<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Precision Frame<\/li>\n<li>\n<ul>\n<li>Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons<\/li>\n<li>The pattern is now more consistent as the weapon kicks<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Legendary Weapons<\/strong><\/p>\n<ul>\n<li>Precision Hand Cannons<\/li>\n<li>\n<ul>\n<li>Adjusted the ADS firing animation<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Linear Fusion Rifles<\/li>\n<li>\n<ul>\n<li>Increased precision damage modifier to 2.0x (was 1.5x)<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<div>\n<ul>\n<li>Lightweight Grenade Launchers<\/li>\n<li>\n<ul>\n<li>Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div><\/div>\n<p><strong><big>Activities<\/big><\/strong><\/p>\n<p><strong>PvE<\/strong><\/p>\n<div>\n<ul>\n<li>Changes to outgoing player damage scaling vs. higher-level combatants<\/li>\n<li>\n<ul>\n<li>Higher-level combatants take longer to kill if you\u2019re below their level<\/li>\n<li>Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta<\/li>\n<li>Over-level combatants continue to increase in difficulty up to 50 Power levels above the player<\/li>\n<li>When enemies are 50 Power levels or higher above a player, they will be immune to damage<\/li>\n<li>Over-level, immune combatants will display a \u201c??\u201d icon in their nameplate<\/li>\n<li>Updated the damage dealt to combatant Energy shields from the following weapon damage types:<\/li>\n<li>3x damage dealt from Energy weapons of a matching damage type<\/li>\n<li>2x damage dealt from Energy weapons of a nonmatching damage type<\/li>\n<li>No bonus damage from Kinetic weapons<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<p><strong>Strikes<\/strong><\/p>\n<div>\n<ul>\n<li>Heroic strikes now feature rotating modifiers:<\/li>\n<li>\n<ul>\n<li>At any given time, the following will be active on the Heroic strikes playlist:<\/li>\n<li>1x Elemental Burn (weekly rotation)<\/li>\n<li>1x Advantage (daily rotation)<\/li>\n<li>1x Disadvantage (daily rotation)<\/li>\n<li>In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Legendary Nightfall Strike Challenge Card<\/li>\n<li>\n<ul>\n<li>Can be obtained from X\u00fbr (at no cost) by replacing your Rare Challenge Card<\/li>\n<li>The Legendary tier adds additional slots for new Advantages and Disadvantages<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes \u201cA Garden World\u201d and \u201cSavath\u00fbn\u2019s Song\u201d<\/li>\n<li>Fixed an issue where the Nightfall score summary was only displaying kills since last death<\/li>\n<li>Now displays the score for entire activity completion<\/li>\n<li>Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met<\/li>\n<li>Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas<\/li>\n<\/ul>\n<\/div>\n<p><strong>Raid<\/strong><\/p>\n<div>\n<ul>\n<li>Weekly lockouts for raid rewards are now class-based<\/li>\n<li>Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week<\/li>\n<\/ul>\n<\/div>\n<p><strong>Tower<\/strong><\/p>\n<div>\n<ul>\n<li>Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner<\/li>\n<li>Increased Vault size from 200 items to 300 items<\/li>\n<li>Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris<\/li>\n<li>Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury<\/li>\n<\/ul>\n<\/div>\n<p><strong><big>Items and Economy<\/big><\/strong><\/p>\n<p><strong>General<\/strong><\/p>\n<div>\n<ul>\n<li>Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before<\/li>\n<li>Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch<\/li>\n<li>Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic<\/li>\n<li>Fixed an issue with slow load times for Uncommon gear<\/li>\n<li>Mods and shaders can now be dismantled from the Item Details screen<\/li>\n<li>Items can now be dismantled from the Postmaster and the Vault<\/li>\n<li>Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded<\/li>\n<\/ul>\n<\/div>\n<p><strong>Character Inventory<\/strong><\/p>\n<div>\n<ul>\n<li>Created a\u00a0 \u201cPursuits\u201d category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests<\/li>\n<li>\n<ul>\n<li>Items in the Pursuits category are specific to each character and not shared across the account<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<p><strong>Eververse<\/strong><\/p>\n<div>\n<ul>\n<li>Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone<\/li>\n<li>Increased the number of items available for purchase via Bright Dust from 14 to 18<\/li>\n<li>Additional slots will feature shaders and transmat effects<\/li>\n<li>Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full<\/li>\n<li>Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen<\/li>\n<\/ul>\n<ul>\n<li>Added the Prismatic Matrix to Eververse<\/li>\n<li>\n<ul>\n<li>At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available<\/li>\n<li>An account&#8217;s first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix<\/li>\n<li>Players may hold up to three Prismatic Facets at a time<\/li>\n<li>Additional activations may be purchased for 200 Silver each<\/li>\n<li>This item inventory is based on a knockout list and will not drop duplicates<\/li>\n<li>Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<p><strong><big>Clans<\/big><\/strong><\/p>\n<p><strong>Progression<\/strong><\/p>\n<div>\n<ul>\n<li>A new set of clan perks is available for you to earn in Season 3<\/li>\n<li>A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2<\/li>\n<\/ul>\n<\/div>\n<p><strong>Clan Engrams\u00a0<\/strong><\/p>\n<div>\n<ul>\n<li>Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons<\/li>\n<li>\n<ul>\n<li>These now grant Crucible and Vanguard rewards<\/li>\n<\/ul>\n<\/li>\n<li>Clan Engrams no longer grant rewards above the player\u2019s level when reaching 340 Power<\/li>\n<li>\n<ul>\n<li>The Nightfall and Crucible clan engrams will grant rewards up to 340 Power<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<p><strong>Guided Games<\/strong><\/p>\n<div>\n<ul>\n<li>A new set of Guided Games tickets has been granted to all players<\/li>\n<li>Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide<\/li>\n<li>The emblem rewards an aura for 14 days when completing a raid as a Guide<\/li>\n<li>Once a week while the aura is active, guiding a raid to completion grants a Bright Engram<\/li>\n<\/ul>\n<\/div>\n<p><strong><big>Crucible<\/big><\/strong><\/p>\n<p><strong>General<\/strong><\/p>\n<div>\n<ul>\n<li>Private Matches are now available to all players<\/li>\n<li>Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches<\/li>\n<li>Added a Crucible ranking system (see details <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/46768\" title=\"\" target=\"\">here<\/a>)<\/li>\n<li>Added a fireteam matchmaking system (see details <a href=\"https:\/\/www.bungie.net\/en\/Explore\/Detail\/News\/46768\" title=\"\" target=\"\">here<\/a>)<\/li>\n<\/ul>\n<\/div>\n<p><strong>Maps<\/strong><\/p>\n<div>\n<ul>\n<li>Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists<\/li>\n<li>New Warmind maps: Meltdown and Solitude<\/li>\n<li>Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale\u00a0<\/li>\n<li>Added kill volumes to the Burnout to prevent players from escaping the intended playable space<\/li>\n<li>Fixed a cinematic camera point on the Dead Cliffs for 6v6<\/li>\n<\/ul>\n<\/div>\n<p><strong>Game Modes<\/strong><\/p>\n<div>\n<ul>\n<li>Added \u201cDoubles\u201d to the Weekly Rotating playlist<\/li>\n<\/ul>\n<\/div>\n<p><strong><big>Audio<\/big><\/strong><\/p>\n<p><strong><big><small>Settings<\/small><\/big><\/strong><\/p>\n<div>\n<ul>\n<li>Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (<a href=\"https:\/\/www.bungie.net\/en\/Help\/Article\/11933\" title=\"\" target=\"\">Help Article<\/a>)<\/li>\n<li>\n<ul>\n<li>SFX Volume<\/li>\n<li>Dialogue\/Cinematics Volume<\/li>\n<li>Music Volume<\/li>\n<li>Chat Volume<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong><big>PC<\/big><\/strong><\/p>\n<div>\n<div>\n<ul>\n<li>Key Mapping<\/li>\n<li>\n<ul>\n<li>Secondary key mappings can be assigned through the Settings menu in Destiny 2.<\/li>\n<li>Key Mappings are now stored per-account by default.\u00a0 There is a setting in the Settings menu to store Key Mappings per-machine instead.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<ul>\n<li>Text Chat<\/li>\n<li>\n<ul>\n<li>Incoming Text Chat messages are now visible by default.\u00a0 There is a mappable key (defaults to &#8216;L&#8217;) to toggle Text Chat to a minimized state.<\/li>\n<li>Incoming Text Chat messages now play an audio cue while text chat is in the minimized state.\u00a0 This can be disabled in the Settings menu.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div>\n<\/div><\/div>\n<p><strong><big>UI<\/big><\/strong><\/p>\n<p><strong><big><small>General<\/small><\/big><\/strong><\/p>\n<div>\n<ul>\n<li>Fixed an issue where the cursor sometimes failed to appear on destination maps<\/li>\n<\/ul>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Warmind Launch Warmind is now available Season 3 has begun Player Character General Players who own Warmind may now reach level 30 and Power level 385 Emotes Multi-emote is now available, and players can now configure all four emote options with player-selected emotes Emotes are now stored on the Multi-Emote page of the character inventory [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":19765,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-19764","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/19764","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=19764"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/19764\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/19765"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=19764"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=19764"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=19764"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}