{"id":19478,"date":"2018-05-04T21:03:00","date_gmt":"2018-05-04T21:03:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/317639"},"modified":"2018-05-04T21:03:00","modified_gmt":"2018-05-04T21:03:00","slug":"video-building-the-just-cause-3-animation-and-rigging-pipeline","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/05\/04\/video-building-the-just-cause-3-animation-and-rigging-pipeline\/","title":{"rendered":"Video: Building the Just Cause 3 animation and rigging pipeline"},"content":{"rendered":"<p>One of the elements that sets Avalanche&#8217;s open-world action game\u00a0<em>Just Cause 3<\/em>\u00a0apart is its emphasis on the &#8220;stunt positions&#8221; protagonist\u00a0Rico Rodriguez takes by leaping onto the roofs, sides, or struts of almost every vehicle in the game, from sedan cars to jumbo jets to attack helicopters.<\/p>\n<p>At GDC 2018, Avalanche Studios\u2019 Brian Venisky showcased\u00a0the decisions and solutions made to solve key issues and serve the needs for creating animation content for the high-flying game, then\u00a0walked through how the studio set up the pipeline to ensure\u00a0that\u00a0content worked properly in <em>Just Cause 3.\u00a0<\/em><\/p>\n<p>It was a fascinating and deeply technical talk into a subject that Avalanche is intimately familiar with, so if you&#8217;re at all curious about the animation systems of\u00a0<em>Just Cause 3<\/em>\u00a0or rigging and animation in general, make sure to\u00a0 <a href=\"https:\/\/www.youtube.com\/watch?v=Tfw21ciEyZE&amp;t=1s\">watch Venisky&#8217;s\u00a0talk (completely free!) over on\u00a0the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the elements that sets Avalanche&#8217;s open-world action game\u00a0Just Cause 3\u00a0apart is its emphasis on the &#8220;stunt positions&#8221; protagonist\u00a0Rico Rodriguez takes by leaping onto the roofs, sides, or struts of almost every vehicle in the game, from sedan cars to jumbo jets to attack helicopters. At GDC 2018, Avalanche Studios\u2019 Brian Venisky showcased\u00a0the decisions [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":19479,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-19478","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/19478","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=19478"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/19478\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/19479"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=19478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=19478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=19478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}