{"id":1918,"date":"2017-10-09T03:15:00","date_gmt":"2017-10-09T03:15:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/307220"},"modified":"2017-10-09T03:15:00","modified_gmt":"2017-10-09T03:15:00","slug":"video-game-deep-cuts-xxx-loot-on-your-steam-death","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/10\/09\/video-game-deep-cuts-xxx-loot-on-your-steam-death\/","title":{"rendered":"Video Game Deep Cuts: XXX Loot On Your Steam Death"},"content":{"rendered":"<p><strong><em><small>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u2019s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.<\/small><\/em><\/strong><\/p>\n<hr \/>\n<p><em><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.sickgamedev.win\/wp-content\/uploads\/2017\/10\/video-game-deep-cuts-xxx-loot-on-your-steam-death.jpg\" \/>[Video Game Deep Cuts\u00a0is <strong><a href=\"http:\/\/tinyletter.com\/vgdeepcuts\">a weekly newsletter<\/a><\/strong> from curator\/video game industry veteran\u00a0<a href=\"http:\/\/www.simoncarless.com\/about\/\">Simon Carless<\/a>, rounding up the best longread &amp; standout articles &amp; videos\u00a0about games, every weekend.\u00a0<\/em><\/p>\n<p><em>Some of the highlights include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.<\/em><\/p>\n<p>All kinds of interesting links out there this week &#8211; and I&#8217;m increasingly intrigued by this &#8216;premium game + DLC\/loot boxes&#8217; conundrum linked below. Are big developers and publishers being &#8216;greedy&#8217; by resorting to this method, or are their sales dipping, so they are trying to get back to &#8216;even&#8217; by getting more money off bigger fans? Some games are clearly doing it very wrong.\u00a0<\/p>\n<p>Also, let&#8217;s not forget that many NES\/Super Nintendo games cost $50, decades ago, so the cost of premium games hasn&#8217;t kept pace with inflation (at all, actually, since many prime Steam Early Access games cost closer to $20-$30.)<\/p>\n<p>Ultimately, I guess the end goal is clear &#8211; charge the amount of money for the game and its extras that makes the majority of your players still like you. (It&#8217;s more about sentiment per game than a particular formula?)\u00a0And personally, I don&#8217;t have any issue with cosmetic loot boxes that bring you fun extra stuff. But YMMV &#8211; and probably does!<\/p>\n<p>Until next time&#8230;<br \/>&#8211;\u00a0<a href=\"http:\/\/www.simoncarless.com\/\">Simon<\/a>, curator.]<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p><a href=\"http:\/\/www.pcgamer.com\/behind-the-addictive-psychology-and-seductive-art-of-loot-boxes\/\">Behind the addictive psychology and seductive art of loot boxes<\/a>\u00a0<em>(Alex Wiltshire \/ PC Gamer)<\/em><br \/>&#8220;Loot boxes are everywhere. They&#8217;re in shooters, RPGs, card games, action games and MOBAs. They also take the form of packs, chests and crates. They&#8217;re filled with voice lines, weapon skins, new pants or materials to get you more loot boxes.&#8221;<\/p>\n<p><a href=\"http:\/\/www.eurogamer.net\/articles\/2017-09-26-a-dog-has-turned-my-life-into-an-rpg\">A dog has turned my life into an RPG<\/a>\u00a0<em>(Christian Donlan \/ Eurogamer)<\/em><br \/>&#8220;I met a mysterious old man this last Saturday. He told me he was 87, and I did not believe it. Then, to prove it, he lifted his huge round sunglasses and made me stare at his eyes, which were light blue and rather milky with cataracts. &#8220;Still don&#8217;t believe it?&#8221; he asked. I told him that I still did not believe it, and he laughed, delighted.&#8221;<\/p>\n<p><a href=\"https:\/\/www.nintendo.co.uk\/News\/2017\/October\/Nintendo-Classic-Mini-SNES-developer-interview-Volume-4-Super-Mario-Kart-1286739.html\">Nintendo Classic Mini: SNES developer interview \u2013 Volume 4: Super Mario Kart<\/a><em>\u00a0(Akinori Sao \/ Nintendo)<\/em><br \/>&#8220;We began with experiments for a multiplayer F-ZERO game. In F-ZERO, you race at over 400 kilometres per hour along incredibly long straight lines, but we realised that splitting the screen into upper and lower portions for two players to do the same thing was out of the question.&#8221;<\/p>\n<p><a href=\"https:\/\/www.gamasutra.com\/view\/news\/305737\/Inside_the_development_of_Conan_Exiles_The_Frozen_North.php\">Inside the development of\u00a0Conan Exiles: The Frozen North<\/a>\u00a0<em>(Gamasutra staff \/ Gamasutra)<\/em><br \/>&#8220;A few months ago,\u00a0<a href=\"https:\/\/www.gamasutra.com\/view\/news\/296386\/Discuss_what_is_best_in_life_with_Conan_Exiles_Joel_Bylos_at_3PM_PDT.php\">Gamasutra brought\u00a0Conan\u00a0Exiles\u00a0creative director Joel Bylos<\/a>\u00a0onto our Twitch channel to discuss Funcom&#8217;s hit online survival\u00a0game. Recently, Gamasutra&#8217;s Bryant Francis and Kris Graft had the pleasure of speaking with Bylos again\u00a0about the game&#8217;s launch on Xbox One&#8217;s preview program, as well as the design of the game&#8217;s\u00a0 new\u00a0Frozen North\u00a0expansion and what new features can be expected from it.&#8221;<\/p>\n<p><a href=\"http:\/\/www.wired.co.uk\/article\/xbox-one-x-inside-story-microsoft\">The inside story of the Xbox One X<\/a>\u00a0<em>(James Temperton \/ Wired UK)<\/em><br \/>&#8220;In the former document archives of a Seattle-based insurance firm lurks the quietest room in the world. The human ear can hear down to zero decibels.\u00a0Here, the sound of silence has been measured down to negative 20.\u00a0 [SIMON&#8217;S NOTE: this is archetypical\u00a0Wired puffery, but also entertaining at the same time!]&#8221;<\/p>\n<p><a href=\"http:\/\/www.designer-notes.com\/?p=1369\">Designer Notes 32: Asher Vollmer<\/a>\u00a0<em>(Soren Johnson \/ Designer Notes \/ Idle Thumbs)<\/em><br \/>&#8220;In this [podcast] episode, Soren interviews independent game developer Asher Vollmer, best known as the designer of\u00a0Puzzlejuice\u00a0and\u00a0Threes. They discuss why paper prototypes don\u2019t always translate well into video games, whether a game should take up 100% of your brain, and how he feels about the\u00a0Threes\u00a0clone\u00a02048.&#8221;<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=uNZkTk5gLuo\">The Story of CD Projekt &#8211; Witcher Documentary<\/a>\u00a0<em>(Noclip \/ YouTube)<\/em><br \/>&#8220;In the opening episode of our six-part series on The Witcher, we talk to Marcin Iwi\u0144ski about life in socialist Poland, the business of games distribution and the founding of CD Projekt. [SIMON&#8217;S NOTE: a bunch of the other episodes\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0fDG3byEcMtbOqPMymDNbw\/videos\">are already up<\/a>!]&#8221;<\/p>\n<p><a href=\"https:\/\/motherboard.vice.com\/en_us\/article\/ne75xw\/bmx-xxx-history-dave-mirra-acclaim\">&#8216;It Made Absolutely No Sense:&#8217; The Story of &#8216;BMX XXX&#8217;<\/a>\u00a0<em>(Blake Hester \/ Motherboard)<\/em><br \/>&#8220;Playing\u00a0BMX XXX\u00a0is mostly like playing every other action sports game: You ride your bike around a level, do tricks, and score as many combos as possible. In the early 2000s, this was nothing new. Thanks to the popularity of\u00a0Tony Hawk&#8217;s Pro Skater,action sports games were\u00a0the thing.\u00a0The only difference is, in\u00a0BMX XXX, game characters are not famous BMX pros, they&#8217;re sometimes naked women.&#8221;<\/p>\n<p><a href=\"http:\/\/www.hollywoodreporter.com\/heat-vision\/god-war-4-ps4-game-hinges-bond-2-new-actors-1043888\">&#8216;God of War&#8217; Hinges on the Bond of Its 2 New Actors<\/a>\u00a0<em>(Patrick Shanley \/ Hollywood Reporter)<\/em><br \/>&#8220;The anticipated video game&#8217;s leads, who have spent years working as Kratos and his son Atreus, can finally reveal secrets about the antihero&#8217;s new direction: &#8220;He&#8217;s definitely a changed person.&#8221;&#8221;<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/2017\/09\/29\/how-eve-online-theft-ended-in-death-threats\/\">How the biggest theft in EVE Online history ended in death threats<\/a>\u00a0<em>(Brendan Drain \/ RockPaperShotgun)<\/em><br \/>&#8220;From\u00a0<a href=\"https:\/\/www.rockpapershotgun.com\/2015\/03\/08\/here-we-go-again-600bn-isk-stolen-in-eve-heist\/\">record-breaking heists<\/a>\u00a0and scams to\u00a0<a href=\"http:\/\/www.eurogamer.net\/articles\/eve-tournament-upset-by-assassination\">public assassinations<\/a>\u00a0and\u00a0<a href=\"http:\/\/www.pcgamer.com\/murder-incorporated-ten-months-of-deception-for-one-kill-in-eve-online\/\">spy infiltrations<\/a>, New Eden has been home to some incredible tales of espionage, theft, and political intrigue. This month another chapter in EVE\u2019s long and bloody history came to an abrupt end as two players conspired to pull off the\u00a0<a href=\"https:\/\/www.rockpapershotgun.com\/2017\/09\/12\/eve-online-player-steals-space-station-in-massive-theft\/\">biggest political betrayal and theft of assets<\/a>\u00a0in the game\u2019s history.&#8221;<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=kHLFUbU5ceI\">What happens to your Steam account when you die?<\/a>\u00a0<em>(Chris Bratt \/ Eurogamer)<\/em><br \/>&#8220;Chris Bratt delves into what happens to your Steam account once you die, discovering that you can&#8217;t easily leave a digital library to a friend or loved one even if you were to write it into your will.&#8221;<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=N8fSQdwPDYY\">A Problem With Modern DLC<\/a>\u00a0<em>(Raycevick \/ YouTube)<\/em><br \/>&#8220;[SIMON&#8217;S NOTE: one of the better analysis video channels on YouTube delivers again.]&#8221;<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=oudZMniib08\">The World Record History of Super Mario Sunshine any%<\/a>\u00a0<em>(AverageTreyVG \/ YouTube)<\/em><br \/>&#8220;In this video, I explain the entire history of world record speedruns for the any% category of Super Mario Sunshine &#8211; from its release in 2002 to the current day (September 2017). This game has a rich history of trick discoveries, rivalries, movement optimizations, and dominant players that seemed unbeatable in their time. [SIMON&#8217;S NOTE: I guess there&#8217;s a whole subgenre of speedrun history analysis, wow!]&#8221;<\/p>\n<p><a href=\"http:\/\/www.zam.com\/article\/1567\/how-sonys-biggest-failure-led-to-an-indie-renaissance\">How Sony&#8217;s biggest failure led to an indie renaissance<\/a>\u00a0<em>(Matt Suckley \/ ZAM)<\/em><br \/>&#8220;The PSP Go came out when Apple&#8217;s App Store had already begun to make mobile games mainstream, but had not yet given rise to the multi-million dollar free-to-play giants we recognize today. Instead, the marketplace bristled with low-priced slices of creativity from small studios that could have only dreamt of such exposure previously, and certainly weren&#8217;t represented on PlayStation.&#8221;<\/p>\n<p><a href=\"https:\/\/www.gamasutra.com\/view\/news\/305186\/Whats_up_with_all_these_niche_hardcore_realism_games_from_Eastern_Europe.php\">What&#8217;s up with all these niche &#8216;hardcore realism&#8217; games from Eastern Europe?<\/a>\u00a0<em>(Jessica Famularo \/ Gamasutra)<\/em><br \/>&#8220;Over the course of the past five years or so, there\u2019s been a rise in hardcore, realistic games coming from Eastern European developers: a shooter with military-grade tactics; a true-to-life medieval times simulator; fantasy RPGs with intricately branching dialogue trees and brutal strategic combat.&#8221;<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/2017\/10\/02\/assassins-creed-origins-tourism-difficulty\/\">Now Ubi\u2019s opened the door, can we have our \u201cSkip Boss Fight\u201d button?<\/a>\u00a0<em>(John Walker \/ RockPaperShotgun)<\/em><br \/>&#8220;Ubisoft made\u00a0a fascinating announcement this week. They revealed that the latest\u00a0Assassin\u2019s Creed\u00a0is to add a \u201cDiscovery Tour\u201d mode, removing all the combat and challenges from the game, to let players just freely experience their in-depth recreation of Ancient Egypt.&#8221;<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=47WKztewKmU\">The Evolution of Rodeo in Titanfall 2<\/a>\u00a0<em>(Chin Xiang Chong \/ GDC \/ YouTube)<\/em><br \/>&#8220;In this 2017 Game Developers Conference\u00a0talk, Respawn Entertainment&#8217;s Chin Xiang Chong leads viewers on a guided tour of the development of &#8216;rodeo&#8217; gameplay in the Titanfall series, including looks at early prototypes &amp; meditations on the lessons learned.&#8221;<\/p>\n<p><a href=\"http:\/\/www.filfre.net\/2017\/10\/games-on-the-mersey-part-5-the-lemmings-effect\/\">Games on the Mersey, Part 5: The Lemmings Effect<\/a>\u00a0<em>(Jimmy Maher \/ Digital Antiquarian)<\/em><br \/>&#8220;It was another member of the DMA club, Russell Kay, who looked at the animations and spoke the fateful words: \u201cThere\u2019s a game in that!\u201d He took to calling the little men lemmings. It was something about the way they always seemed to be moving in lockstep and in great quantities across the screen whenever they showed up&#8230;&#8221;<\/p>\n<p><a href=\"https:\/\/www.nytimes.com\/2017\/10\/04\/technology\/personaltech\/video-brasil-game-show.html?_r=1\">Where Video Game Conventions Draw 300,000: Not in the U.S.<\/a>\u00a0<em>(Laura Parker \/ New York Times)<\/em><br \/>&#8220;Next week, 300,000 video game fans, developers and publishers like Sony, Ubisoft, Activision and Microsoft plan to congregate so they can showcase their wares and participate in a cosplay zone, an e-sports tournament and a 48-hour jam.\u00a0Their destination: S\u00e3o Paulo, Brazil. [SIMON&#8217;S NOTE: there&#8217;s a reason that I popped out my monocle reading this article which I&#8217;ll explain at a later date!]&#8221;<\/p>\n<p><a href=\"https:\/\/www.theguardian.com\/technology\/2017\/oct\/06\/daytona-usa-arcade-racing-game-1993-sega-coin-op-driving\">Daytona USA: why the best arcade racing game ever just won&#8217;t go away<\/a>\u00a0<em>(Will Freeman \/ The Guardian)<\/em><br \/>&#8220;Released in 1993, and available in a variety of cabinets from basic standing model to full-on deluxe recreation of the player\u2019s 41 Hornet car, Sega\u2019s masterpiece always pulls a crowd. And not just in this specialist coin-op den.&#8221;<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p><em>[REMINDER: you can sign up to receive this newsletter every weekend\u00a0at\u00a0<a href=\"http:\/\/tinyletter.com\/vgdeepcuts\">tinyletter.com\/vgdeepcuts<\/a>\u00a0&#8211; we crosspost to\u00a0<a href=\"http:\/\/www.gamasutra.com\/\">Gamasutra<\/a>\u00a0later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to\u00a0<a href=\"mailto:vgdeepcuts@simoncarless.com.\">vgdeepcuts@simoncarless.com.<\/a>\u00a0MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra &amp; an advisor to indie publisher No More Robots, so you may sometimes see links from those entities in his picks. Or not!]<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u2019s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. [Video Game Deep Cuts\u00a0is a weekly newsletter from curator\/video game industry veteran\u00a0Simon Carless, rounding up the best longread &amp; standout articles &amp; videos\u00a0about games, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1919,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-1918","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/1918","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=1918"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/1918\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/1919"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=1918"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=1918"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=1918"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}