{"id":18711,"date":"2018-04-27T21:18:00","date_gmt":"2018-04-27T21:18:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/317204"},"modified":"2018-04-27T21:18:00","modified_gmt":"2018-04-27T21:18:00","slug":"video-pulling-off-portal-locomotion-in-the-vr-game-budget-cuts","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/04\/27\/video-pulling-off-portal-locomotion-in-the-vr-game-budget-cuts\/","title":{"rendered":"Video: Pulling off portal locomotion in the VR game Budget Cuts"},"content":{"rendered":"<p>Giving players the power to move around your VR game without making themselves sick is tricky business, but Neat Corporation seem to pulled it off pretty well with the &#8220;portal&#8221; locomotion in its VR sneaker\u00a0<em>Budget Cuts.<\/em><\/p>\n<p>As part of VRDC\u00a0@ GDC 2018 earlier this year,\u00a0Neat Corp.&#8217;s Joachim Holmer\u00a0gave an insightful talk about how the studio conceived of and implemented the solution.<\/p>\n<p>It was a fun, concise talk that shed light on the ins and outs of the game&#8217;s\u00a0portal translocator device,\u00a0the technical implementation of the system, and Neat&#8217;s\u00a0solutions to making it performant.<\/p>\n<p>Holmer&#8217;s presentation was very interesting, especially if you&#8217;re a VR dev or a fan of\u00a0<em>Budget Cuts<\/em>, so don&#8217;t miss your chance to now\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=f786ak3GKQo\">watch his\u00a0talk completely free via the official GDC YouTube channel!\u00a0<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Giving players the power to move around your VR game without making themselves sick is tricky business, but Neat Corporation seem to pulled it off pretty well with the &#8220;portal&#8221; locomotion in its VR sneaker\u00a0Budget Cuts. As part of VRDC\u00a0@ GDC 2018 earlier this year,\u00a0Neat Corp.&#8217;s Joachim Holmer\u00a0gave an insightful talk about how the studio [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":18712,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-18711","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/18711","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=18711"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/18711\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/18712"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=18711"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=18711"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=18711"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}