{"id":17943,"date":"2018-04-20T21:22:00","date_gmt":"2018-04-20T21:22:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/316815"},"modified":"2018-04-20T21:22:00","modified_gmt":"2018-04-20T21:22:00","slug":"ccp-chief-eve-devs-move-to-leave-vr-due-to-risk-not-loss-of-faith","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/04\/20\/ccp-chief-eve-devs-move-to-leave-vr-due-to-risk-not-loss-of-faith\/","title":{"rendered":"CCP chief: EVE dev&#8217;s move to leave VR due to risk, not loss of faith"},"content":{"rendered":"<blockquote readability=\"11\">\n<p><strong>&#8220;People have a lot of enthusiasm in the beginning, then there\u2019s a hype cycle, a tear down cycle, a recuperative cycle, a slow-growing phase, and then it becomes a thing\u200b.&#8221;<\/strong><\/p>\n<\/blockquote>\n<p><em>&#8211; Hilmar\u00a0Veigar\u00a0<\/em><em>P\u00e9tursson<\/em> <em>on his thoughts about the VR marketplace.<\/em><\/p>\n<p>CCP Games seemed to be enthusiastic over the promise of virtual reality, with international studios in the US and UK diligently working on VR titles.<\/p>\n<p><em>EVE Online<\/em> players were more likely to accept VR early in its development cycle, which prompted the company to invest in its VR teams. However, plans changed.<\/p>\n<p>In an interview with <a href=\"https:\/\/www.rockpapershotgun.com\/2018\/04\/20\/eve-ccp-vr-expectations\/\">Rock Paper Shotgun<\/a>, CEO of CCP Games Hilmar\u00a0Veigar P\u00e9tursson explains the company&#8217;s\u00a0decision to halt VR production on its titles\u00a0six months prior.\u00a0<\/p>\n<p>While CCP did go on to publish VR titles, they were all split into facets that explored different areas of the tech. <em>EVE Valkyrie<\/em> was aimed at seated play with a regular joypad controller, and <em>Sparc<\/em> was for motion control VR.\u00a0<\/p>\n<p>The studio tested each style to try to find the greatest player engagement, but the\u00a0results were mixed, which would eventually result in the removal\u00a0of dedicated VR teams at the studio.\u00a0<\/p>\n<p>\u201cI\u2019m very much a believer in the long term potential of VR, it\u2019s just right now, where it sits, for a mid-sized company it\u2019s a lot of risk to staff new developments,&#8221;\u00a0P\u00e9tursson admits. &#8220;This is an environment that\u2019s very hard to make a success for a company our size, and we\u2019d be better served doing something else.&#8221;<\/p>\n<p>Advancements are being made in VR though, like the removal of cords keeping players tethered to their desktop. But P\u00e9tursson\u00a0isn&#8217;t convinced.\u00a0<\/p>\n<p>&#8220;It\u2019s very true, the cord is one of the things that need to be addressed, but there is more to it than that,&#8221; he says. &#8220;The ceremony of putting on a VR headset; I often liken it to putting on scuba gear to go diving. Scuba diving is an amazing experience, but it\u2019s a lot of gear to put on, and when you have it on it\u2019s isolating, disorienting.&#8221;<\/p>\n<p>&#8220;Your body is self-aware that something isn\u2019t right, and that small discomfort, we have to find some way to address that,\u201d he adds.<\/p>\n<p>Be sure to check out the entire interview over at <a href=\"https:\/\/www.rockpapershotgun.com\/2018\/04\/20\/eve-ccp-vr-expectations\/\">Rock Paper Shotgun<\/a>, which provides more insight into\u00a0P\u00e9tursson&#8217;s\u00a0thoughts about VR&#8217;s future in CCP titles.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;People have a lot of enthusiasm in the beginning, then there\u2019s a hype cycle, a tear down cycle, a recuperative cycle, a slow-growing phase, and then it becomes a thing\u200b.&#8221; &#8211; Hilmar\u00a0Veigar\u00a0P\u00e9tursson on his thoughts about the VR marketplace. CCP Games seemed to be enthusiastic over the promise of virtual reality, with international studios in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":17944,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-17943","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17943","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=17943"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17943\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/17944"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=17943"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=17943"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=17943"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}