{"id":17725,"date":"2018-04-19T15:48:00","date_gmt":"2018-04-19T15:48:00","guid":{"rendered":"https:\/\/www.sickgamedev.win\/2018\/04\/19\/minecraft-1-13-snapshot-18w16a\/"},"modified":"2018-04-19T15:48:00","modified_gmt":"2018-04-19T15:48:00","slug":"minecraft-1-13-snapshot-18w16a","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/04\/19\/minecraft-1-13-snapshot-18w16a\/","title":{"rendered":"Minecraft 1.13 Snapshot 18W16A"},"content":{"rendered":"<div><img decoding=\"async\" src=\"https:\/\/www.sickgamedev.win\/wp-content\/uploads\/2018\/04\/minecraft-1-13-snapshot-18w16a.png\" class=\"ff-og-image-inserted\"\/><\/div>\n<blockquote>\n<p>We&#8217;re very close to feature complete, and have now started focusing more on bug fixing &amp; polishing!<\/p>\n<\/blockquote>\n<p>A <a href=\"https:\/\/minecraft.net\/en-us\/article\/minecraft-snapshot-18w16a\">full changelog for the Snapshot<\/a> can be found on Minecraft.net.<\/p>\n<blockquote>\n<ul>\n<li data-bi-id=\"c1c1m2r1a3\" data-bi-name=\"c1c1m2r1a3\">New custom world type: Buffet<\/li>\n<li data-bi-id=\"c2c1m2r1a3\" data-bi-name=\"c2c1m2r1a3\">Coral fans now generate naturally<\/li>\n<li data-bi-id=\"c3c1m2r1a3\" data-bi-name=\"c3c1m2r1a3\">Drowned can sometimes be found inside ruins<\/li>\n<li data-bi-id=\"c4c1m2r1a3\" data-bi-name=\"c4c1m2r1a3\">Turtle helmet will no longer give you particle effects<\/li>\n<li data-bi-id=\"c5c1m2r1a3\" data-bi-name=\"c5c1m2r1a3\">Turtle helmet will no longer make you absolutely completely 100% invulnerable<\/li>\n<li data-bi-id=\"c6c1m2r1a3\" data-bi-name=\"c6c1m2r1a3\">Blue ice is now ever-so-slightly less slippery than before. Still pretty slippery!<\/li>\n<li data-bi-id=\"c7c1m2r1a3\" data-bi-name=\"c7c1m2r1a3\">When water spreads and would later turn into a source block, it now immediately just places a source block<\/li>\n<li data-bi-id=\"c8c1m2r1a3\" data-bi-name=\"c8c1m2r1a3\">We changed how we calculate the temperature of ocean biomes, which should result in nicer transitions between oceans<\/li>\n<li data-bi-id=\"c9c1m2r1a3\" data-bi-name=\"c9c1m2r1a3\">Mining coral blocks now requires silk touch<\/li>\n<li data-bi-id=\"c10c1m2r1a3\" data-bi-name=\"c10c1m2r1a3\">Changed particle effect from the Conduit<\/li>\n<li data-bi-id=\"c11c1m2r1a3\" data-bi-name=\"c11c1m2r1a3\">Optimized spawn position finding code<\/li>\n<li data-bi-id=\"c12c1m2r1a3\" data-bi-name=\"c12c1m2r1a3\">Technical: there&#8217;s now a distinction between scheduled &#8220;liquid ticks&#8221; and &#8220;block ticks&#8221;<\/li>\n<li data-bi-id=\"c13c1m2r1a3\" data-bi-name=\"c13c1m2r1a3\">Technical: there&#8217;s new block &amp; item tags for coral<\/li>\n<li data-bi-id=\"c14c1m2r1a3\" data-bi-name=\"c14c1m2r1a3\">Lots of bug fixes!<\/li>\n<\/ul>\n<h2 id=\"buffet-worlds\">BUFFET WORLDS<\/h2>\n<p>All you can pick!<\/p>\n<ul>\n<li data-bi-id=\"c1c1m2r1a3\" data-bi-name=\"c1c1m2r1a3\">As a popular request, we readded a way to play with single biome worlds<\/li>\n<li data-bi-id=\"c2c1m2r1a3\" data-bi-name=\"c2c1m2r1a3\">You can check it out when creating a new world by selecting Buffet World as a world type<\/li>\n<li data-bi-id=\"c3c1m2r1a3\" data-bi-name=\"c3c1m2r1a3\">As a side bonus, we also threw in another way to generate chunks in there<\/li>\n<li data-bi-id=\"c4c1m2r1a3\" data-bi-name=\"c4c1m2r1a3\">Keep an eye on this screen, there might be more things on their way!<\/li>\n<li data-bi-id=\"c5c1m2r1a3\" data-bi-name=\"c5c1m2r1a3\">(it&#8217;s pretty crazy)<\/li>\n<\/ul>\n<h2 id=\"fixed-bugs-in-18w16a\">FIXED BUGS IN 18W16A<\/h2>\n<ul>\n<li data-bi-id=\"c1c1m2r1a3\" data-bi-name=\"c1c1m2r1a3\"><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-18903\" data-bi-id=\"n1c1c1m2r1a3\">MC-18903<\/a>\u00a0&#8211; Villagers&#8217;\/ Witchs&#8217; right arm doesn&#8217;t have the texture flipped. (Like zombies\/giants\/players\/zombie pigmen\/zombie villagers\/Illagers&#8217; does.)<\/li>\n<li data-bi-id=\"c2c1m2r1a3\" data-bi-name=\"c2c1m2r1a3\"><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-83064\" data-bi-id=\"n1c2c1m2r1a3\">MC-83064<\/a>\u00a0&#8211; Accumulated fall damage is not reset when levitation starts<\/li>\n<li data-bi-id=\"c2c1m2r1a3\" data-bi-name=\"c2c1m2r1a3\">[\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0] &#8211; x25 more bugs fixed<\/li>\n<\/ul>\n<\/blockquote>\n<p>To get snapshots, open your launcher and go to the &#8220;launch options&#8221; tab. Check the box saying &#8220;<em>Enable snapshots<\/em>&#8221; and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the &#8220;Play&#8221; button. Back up your world first or run the game on in a different folder (In the &#8220;launch options&#8221; page).<\/p>\n<p>Please report any and all bugs you find in Minecraft to\u00a0<a href=\"https:\/\/bugs.mojang.com\/\">bugs.mojang.com<\/a>.<\/p>\n<p><strong>Snapshots can corrupt your world, please backup and\/or run them in a different folder from your main worlds.\u00a0<\/strong><strong>1.13 will have a lot of experimental snapshots that may break everything and smell funny. This may be one of those snapshots. This is what happens when Mojang are changing all the things!<\/strong>\u00a0<\/p>\n<p>Share your thoughts on how 1.13 is shaping up in the comments below!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re very close to feature complete, and have now started focusing more on bug fixing &amp; polishing! A full changelog for the Snapshot can be found on Minecraft.net. New custom world type: Buffet Coral fans now generate naturally Drowned can sometimes be found inside ruins Turtle helmet will no longer give you particle effects Turtle [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":17726,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-17725","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-minecraft-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17725","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=17725"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17725\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/17726"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=17725"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=17725"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=17725"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}