{"id":17254,"date":"2018-04-13T16:38:00","date_gmt":"2018-04-13T16:38:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/316559"},"modified":"2018-04-13T16:38:00","modified_gmt":"2018-04-13T16:38:00","slug":"chat-with-the-lead-developer-of-where-the-water-tastes-like-wine-at-3pm-edt","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/04\/13\/chat-with-the-lead-developer-of-where-the-water-tastes-like-wine-at-3pm-edt\/","title":{"rendered":"Chat with the lead developer of Where the Water Tastes Like Wine at 3PM EDT"},"content":{"rendered":"<p>One of 2018&#8217;s most unique indie games so far has been Dim Bulb Studios&#8217; <em>Where the Water Tastes Like Wine<\/em>, a game that not only stands out because it somehow got Sting to voice a key character, but also because of its nouveau storytelling mechanics and unusual team structure. Where many indie games include a group of programmers, artists, and writers, Dim Bulb Games relied on lead developer Johnnemann Nordhagen and a small army of writers to build the game&#8217;s content.\u00a0<\/p>\n<p>Nordhagen himself has been <a href=\"https:\/\/medium.com\/@johnnemann\/where-the-water-tastes-like-wine-postmortem-211a1f9d791a\">expressly transparent<\/a> about the process of making and selling <em>Where the Water Tastes Like Wine<\/em>, but we&#8217;re still excited to be chatting with him today at 3PM EDT over on the Gamsutra Twitch channel. If you&#8217;ve got questions about surviving as an indie, or making games about American folklore, you should swing by and ask them!\u00a0<\/p>\n<p>And while you&#8217;re at it, be sure to <a href=\"http:\/\/twitch.tv\/Gamasutra\">follow the Gamasutra Twitch channel<\/a> for more developer interviews, editor roundtables, and gameplay commentary.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of 2018&#8217;s most unique indie games so far has been Dim Bulb Studios&#8217; Where the Water Tastes Like Wine, a game that not only stands out because it somehow got Sting to voice a key character, but also because of its nouveau storytelling mechanics and unusual team structure. Where many indie games include a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":17255,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-17254","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17254","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=17254"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17254\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/17255"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=17254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=17254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=17254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}