{"id":17154,"date":"2018-04-11T21:16:23","date_gmt":"2018-04-11T21:16:23","guid":{"rendered":"http:\/\/BungieNet_ContentItem_46735"},"modified":"2018-04-11T21:16:23","modified_gmt":"2018-04-11T21:16:23","slug":"destiny-2-development-roadmap-04-11-2018","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/04\/11\/destiny-2-development-roadmap-04-11-2018\/","title":{"rendered":"Destiny 2 Development Roadmap \u2013 04\/11\/2018"},"content":{"rendered":"<p>Since the beginning of this year, we\u2019ve been setting more specific expectations for the work we\u2019re doing to support Destiny 2. With some Season 2 updates in our rear view mirror, it\u2019s time to look further into the future. Before we take a look at our development priorities, <strong>Game Director Christopher Barrett<\/strong> has some commentary on our goals for this summer, and beyond.<\/p>\n<blockquote>\n<p><strong>Barrett<\/strong>: The team is very excited to extend the roadmap and share with you some of the big stakes we\u2019re putting in the ground. Recent updates have focused on immediate issues to the live game, but in the coming months our vision for the future is converging with critical player feedback to deliver transformative changes to Destiny 2.\u00a0<\/p>\n<p>We\u2019ll be diving deeper into each one of the listed items soon, and there\u2019s even more we can\u2019t quite talk about yet, but for now it\u2019s all hands on deck to make sure we deliver on our promise to restore Destiny 2 to the hobby we all love.<\/p>\n<\/blockquote>\n<p>Here\u2019s the new roadmap, spanning the entire summer:<\/p>\n<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/110002\/D2_Development_Roadmap_4_10_3.jpg?cv=3983621215&amp;av=1151964485\" \/><\/div>\n<p>The community has been talking a lot about some of the things we\u2019re developing for Season Four. Our goals for these features are to give you more control over how you configure your loadouts in Destiny 2 and give you more reasons to play the game over time. We also want to bring back those exciting moments when you acquire the perfect weapon. To make this happen, updates like Weapon Randomization, Weapon Slot Changes, Gear Collections, and Records will be delivered to all players.<\/p>\n<p>We now have a plan for Raid Prestige changes (including Raid Lairs) and will update where it will land in the next Development Roadmap.\u00a0Mod Changes are being incorporated into our new plan for Weapon Randomization.<\/p>\n<div>On <strong>May 8<\/strong>, with the beginning of Season Three, we\u2019re also launching the second expansion to Destiny 2. It\u2019s called <strong>Warmind<\/strong>, and it will send you to new places to meet new heroes and battle new enemies. You\u2019ll earn new loot and master new activities. Today, we\u2019re naming it and dating it. You\u2019ll learn more in a <strong>reveal stream<\/strong> on <strong>April 24<\/strong>. Mark your calendars and follow us on <a href=\"https:\/\/www.twitch.tv\/bungie\" title=\"\" target=\"\">Twitch<\/a>.<\/div>\n<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/110002\/D2_EP2_Teaser.jpg?cv=3983621215&amp;av=1151964485\" \/><\/div>\n<p>Season Three marks the beginning of a new plan for how we deliver Crucible content. For every player of Destiny 2, we\u2019ll be releasing all of the new Crucible Maps being developed for Warmind into matchmaking. The same goes for the maps we released with Curse of Osiris. To keep the community in the Crucible unified, everyone will see new arenas in matchmade playlists like Quickplay, Competitive, Trials of the Nine, Iron Banner, as well as the new weekly rotators that include Rumble and Mayhem. That means more opponents for everyone. With the arrival of Private Matches, players will need to purchase each Expansion to have exclusive access to play those Crucible maps with other players in a private match. This plan goes into effect on May 8 with the beginning of Season Three.<\/p>\n<div><img decoding=\"async\" src=\"https:\/\/www.bungie.net\/pubassets\/110002\/D2_Post_Launch_Content_4_10_2.jpg?cv=3983621215&amp;av=1151964485\" \/><\/div>\n<p>The usual conversation about our creative process will continue. Expect to learn more about the new features on the roadmap as we delve deeper into developer commentary. If these plans change \u2013 and plans have a way of doing that \u2013 we\u2019ll keep refreshing this roadmap on a monthly basis.<\/p>\n<p>Thanks for coming along with us on this journey, thanks for your feedback, and thanks for playing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since the beginning of this year, we\u2019ve been setting more specific expectations for the work we\u2019re doing to support Destiny 2. With some Season 2 updates in our rear view mirror, it\u2019s time to look further into the future. Before we take a look at our development priorities, Game Director Christopher Barrett has some commentary [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":17155,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[34],"tags":[],"class_list":["post-17154","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bungie-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17154","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=17154"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17154\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/17155"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=17154"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=17154"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=17154"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}