{"id":17106,"date":"2018-04-11T15:58:00","date_gmt":"2018-04-11T15:58:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/316445"},"modified":"2018-04-11T15:58:00","modified_gmt":"2018-04-11T15:58:00","slug":"creating-fluid-combat-animations-for-the-god-of-war-reboot","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/04\/11\/creating-fluid-combat-animations-for-the-god-of-war-reboot\/","title":{"rendered":"Creating fluid combat animations for the God of War reboot"},"content":{"rendered":"<p>Veteran animator and animation director Kristjan Zadziuk, whose credits include <em>Splinter Cell: Blacklist<\/em> and <em>Watch Dogs 2<\/em>, has <a href=\"https:\/\/www.youtube.com\/watch?v=PskH5FFXB0w\">posted the first in a new video series<\/a> of gameplay breakdowns dissecting the\u00a0mechanics behind popular titles.\u00a0<\/p>\n<p>The subject for Zadziuk&#8217;s\u00a0debut video is Sony Santa Monica&#8217;s impressive-looking <em>God of War<\/em> reboot, with the former Ubisoft man keen to explore how the studio created some of the game&#8217;s wonderfully fluid combat animations.\u00a0<\/p>\n<p>Throughout the video, Zadziuk serves up an wonderfully detailed\u00a0deconstruction of one of Kratos&#8217; new movesets, analyzing everything from how the camera reacts to the God of War&#8217;s movements through to the transition animations that glue everything together.\u00a0<\/p>\n<p>&#8220;Here is where we see the entry into the defense stance,&#8221; he explains, referring to the moment Kratos deploys his new retractable shield. &#8220;They&#8217;ve been really smart here, and instead of creating a ton\u00a0of transition animations to do this stance, they&#8217;ve basically let the blend do the work.\u00a0<\/p>\n<p>&#8220;You can see here, it looks like it&#8217;s about a three to five frame full-body blend, and when you look closely you can actually see where this transition happens.&#8221;<\/p>\n<p>Naturally, Zadziuk&#8217;s commentary works best when its accompanied by the reference material in the video itself, so be sure to give it a watch if you&#8217;re in the market for some rather insightful game dev tidbits.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Veteran animator and animation director Kristjan Zadziuk, whose credits include Splinter Cell: Blacklist and Watch Dogs 2, has posted the first in a new video series of gameplay breakdowns dissecting the\u00a0mechanics behind popular titles.\u00a0 The subject for Zadziuk&#8217;s\u00a0debut video is Sony Santa Monica&#8217;s impressive-looking God of War reboot, with the former Ubisoft man keen to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":17107,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-17106","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17106","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=17106"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/17106\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/17107"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=17106"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=17106"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=17106"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}