{"id":16811,"date":"2018-04-06T22:15:00","date_gmt":"2018-04-06T22:15:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/316256"},"modified":"2018-04-06T22:15:00","modified_gmt":"2018-04-06T22:15:00","slug":"watch-gamasutra-discuss-sea-of-thieves-while-raiding-on-the-high-seas","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/04\/06\/watch-gamasutra-discuss-sea-of-thieves-while-raiding-on-the-high-seas\/","title":{"rendered":"Watch Gamasutra discuss Sea of Thieves (while raiding on the high seas)"},"content":{"rendered":"<p>Now that Rare&#8217;s <em>Sea of Thieves<\/em> has finally launched, the game&#8217;s provoked a discussion among its community, game developers, and press about what exactly a game needs in order to be &#8220;fun.&#8221; Does it need a strong progression loop? Clearly defined objectives? An interface that guides you through every step of the experience?\u00a0<em>Sea of Thieves<\/em> lacks all of these things, and yet it&#8217;s such a fascinating, delightful experiment to emerge with the backing of a large company like Microsoft.\u00a0<\/p>\n<p>To flaunt our feelings about <em>Sea of Thieves<\/em>, we took to the high seas earlier today on the Gamasutra Twitch channel for a discussion about the game while putting it through its paces. Thankfully, you don&#8217;t even have to wait that long to see us get utterly stomped by a band of rowdy teenagers, who according to editor Alex Wawro, &#8216;very cold-bloodedly [walked] through like &#8220;yeah we got em, no they had no treasure, yeah we could do it faster next time.'&#8221;<\/p>\n<p>You can watch our full adventure up above, and if you&#8217;re looking for more gameplay commentary and developer interviews from Gamasutra, be sure to <a href=\"http:\/\/twitch.tv\/Gamasutra\">follow our Twitch channel.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Now that Rare&#8217;s Sea of Thieves has finally launched, the game&#8217;s provoked a discussion among its community, game developers, and press about what exactly a game needs in order to be &#8220;fun.&#8221; Does it need a strong progression loop? Clearly defined objectives? An interface that guides you through every step of the experience?\u00a0Sea of Thieves [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":16812,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-16811","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/16811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=16811"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/16811\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/16812"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=16811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=16811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=16811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}