{"id":15985,"date":"2018-03-27T15:07:00","date_gmt":"2018-03-27T15:07:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/315827"},"modified":"2018-03-27T15:07:00","modified_gmt":"2018-03-27T15:07:00","slug":"blog-building-the-world-of-mafia-iii","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/03\/27\/blog-building-the-world-of-mafia-iii\/","title":{"rendered":"Blog: Building the world of Mafia III"},"content":{"rendered":"<p><strong><em><small>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u2019s community.<br \/>The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.<\/small><\/em><\/strong><\/p>\n<hr \/>\n<p>The gameworld in Mafia III was inspired by New Orleans and used many\u00a0key elements people remember from the Louisiana city.\u00a0 Several major iterations and then lots of minor adjustments were made to bring it to its final version.\u00a0<\/p>\n<p>Petr\u00a0Zavesky\u00a0and I presented this experience at\u00a0<em><strong>Game-Access \u201917<\/strong><\/em>\u00a0in Brno, Czech Republic on May 5, 2017.\u00a0<\/p>\n<p>Topics for Hangar 13\u2019s project included the collaboration of Art &amp; Design, the role of architecture, landmarks, 1960\u2019s culture, and player affordance. It\u2019s a dense 45-minute look into the creation of New Bordeaux using the last 10 minutes as\u00a0a Q&amp;A session with the audience.<\/p>\n<p>[embedded content]<\/p>\n<p>More related videos to this specific presentation as well as other Mafia III presentations can be seen on my personal website:\u00a0<a href=\"https:\/\/www.curiousconstructs.com\/games\/m3-new-bordeaux-presentation\/\">https:\/\/www.curiousconstructs.com\/games\/m3-new-bordeaux-presentation\/<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The following blog post, unless otherwise noted, was written by a member of Gamasutra\u2019s community.The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. The gameworld in Mafia III was inspired by New Orleans and used many\u00a0key elements people remember from the Louisiana city.\u00a0 Several major iterations and [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":15986,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-15985","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15985","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=15985"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15985\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/15986"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=15985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=15985"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=15985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}