{"id":15914,"date":"2018-03-26T14:12:00","date_gmt":"2018-03-26T14:12:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/315781"},"modified":"2018-03-26T14:12:00","modified_gmt":"2018-03-26T14:12:00","slug":"one-life-left-x-gdc-podcast-representations-storytelling-and-war","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/03\/26\/one-life-left-x-gdc-podcast-representations-storytelling-and-war\/","title":{"rendered":"One Life Left x GDC podcast: Representations, storytelling, and war"},"content":{"rendered":"<p>The second of our GDC x One Life Left shows is here, presented by Gamasutra!\u00a0<\/p>\n<p>Broadcast last week during GDC 2018,\u00a0<a href=\"https:\/\/twitter.com\/onelifeleft\">One Life Left&#8217;s<\/a> Ste Curran and\u00a0Ann Scantlebury and Gamasutra\u00a0editor-in-chief\u00a0Kris Graft are joined by friends old and new to chat about what&#8217;s going on at this year&#8217;s show.\u00a0We talk about space, representation, storytelling and war over 90 minutes of scintillating\u00a0chat.<\/p>\n<p>Today we were joined by:<\/p>\n<ul>\n<li>Jennifer Hazel, Checkpoint<\/li>\n<li>Osama Dorias, Dawson College<\/li>\n<li>Laura Bularca, Jovian Industries<\/li>\n<li>Emily Short, Spirit AI<\/li>\n<li>Will Porter, Project Zomboid<\/li>\n<li>Mare Sheppard, Metanet<\/li>\n<li>Raigan Burns, Metanet<\/li>\n<li>Andrew Barron, Bohemia Interactive<\/li>\n<li>Jennifer Scheurle, Opaque space<\/li>\n<\/ul>\n<p><a href=\"https:\/\/www.gamasutra.com\/view\/news\/315760\/One_Life_Left_x_GDC_podcast_PlayerUnknown_pro_wrestling_and_positive_death.php\"><em>Check out the first episode here!<\/em><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The second of our GDC x One Life Left shows is here, presented by Gamasutra!\u00a0 Broadcast last week during GDC 2018,\u00a0One Life Left&#8217;s Ste Curran and\u00a0Ann Scantlebury and Gamasutra\u00a0editor-in-chief\u00a0Kris Graft are joined by friends old and new to chat about what&#8217;s going on at this year&#8217;s show.\u00a0We talk about space, representation, storytelling and war over [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":15915,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-15914","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15914","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=15914"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15914\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/15915"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=15914"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=15914"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=15914"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}