{"id":15336,"date":"2018-03-16T20:02:00","date_gmt":"2018-03-16T20:02:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/315607"},"modified":"2018-03-16T20:02:00","modified_gmt":"2018-03-16T20:02:00","slug":"nintendos-influence-on-independent-devs-and-their-games","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/03\/16\/nintendos-influence-on-independent-devs-and-their-games\/","title":{"rendered":"Nintendo&#8217;s influence on independent devs and their games"},"content":{"rendered":"<blockquote><\/blockquote>\n<p>&#8211; Developer\u00a0of <em>The Swords of Ditto<\/em> Jonathan Biddle\u00a0on how Nintendo influenced his design decisions.<\/p>\n<p>In an interview with PC Gamer published <a href=\"https:\/\/www.pcgamer.com\/the-influence-of-nintendo-on-indie-games\/\">earlier today<\/a>, a few independent developers reflect on how Nintendo has influenced their\u00a0own games throughout the development process.<\/p>\n<p>Jonathan Biddle, whose next game is the co-op title <em>The Swords of Ditto<\/em>, admires the company&#8217;s commitment to quality game design.<\/p>\n<p>&#8220;While other developers might focus on storyline, or impressive cutting-edge technology, Nintendo instead double down on squeezing as much enjoyment out of their gameplay as is possible,&#8221; <a href=\"https:\/\/www.pcgamer.com\/the-influence-of-nintendo-on-indie-games\/\">he explains<\/a>.<\/p>\n<p>&#8220;If they focus on this type of quality game design, they can punch above their weight\u2014something they have been doing consistently well at for decades.&#8221;<\/p>\n<p>This philosophy Nintendo has fostered\u00a0is reflected in Biddle&#8217;s own work. &#8220;I&#8217;ve always worked from the small details outwards, trying to make something that is enjoyable on the lowest level, and built the larger systems in support of that,&#8221; <a href=\"https:\/\/www.pcgamer.com\/the-influence-of-nintendo-on-indie-games\/\">he continues.<\/a>\u00a0<\/p>\n<p>More so than anything, Biddle appreciates Nintendo&#8217;s simplicity when it comes to creating a world that draws players in without being heavy.<\/p>\n<p>&#8220;As\u00a0much as I enjoy it in other games, I&#8217;m not one for putting complex meanings in my games,&#8221; <a href=\"https:\/\/www.pcgamer.com\/the-influence-of-nintendo-on-indie-games\/\">he admits.<\/a>\u00a0&#8220;I generally like to make something fun; a toy, something to be played with, something that hopefully makes people smile.&#8221;<\/p>\n<p>The full interview at PC Gamer profiles more\u00a0indie devs\u00a0who discuss the influence Nintendo has on their games, which you should check out <a href=\"https:\/\/www.pcgamer.com\/the-influence-of-nintendo-on-indie-games\/\">here.<\/a>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8211; Developer\u00a0of The Swords of Ditto Jonathan Biddle\u00a0on how Nintendo influenced his design decisions. In an interview with PC Gamer published earlier today, a few independent developers reflect on how Nintendo has influenced their\u00a0own games throughout the development process. Jonathan Biddle, whose next game is the co-op title The Swords of Ditto, admires the company&#8217;s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":15337,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-15336","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15336","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=15336"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15336\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/15337"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=15336"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=15336"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=15336"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}