{"id":15279,"date":"2018-03-15T20:20:00","date_gmt":"2018-03-15T20:20:00","guid":{"rendered":"http:\/\/store.steampowered.com\/news\/38239\/"},"modified":"2018-03-15T20:20:00","modified_gmt":"2018-03-15T20:20:00","slug":"now-available-payday-2-vr","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/03\/15\/now-available-payday-2-vr\/","title":{"rendered":"Now Available &#8211; PAYDAY 2: VR"},"content":{"rendered":"<div><img decoding=\"async\" src=\"http:\/\/store.akamai.steamstatic.com\/public\/shared\/images\/responsive\/share_steam_logo.png\" class=\"ff-og-image-inserted\"\/><\/div>\n<p>7.11:<br \/>==<\/p>\n<p>* This version is focused on changing how the gold and buyback formulas work<\/p>\n<p>* Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth \/ 13<br \/>* Buyback no longer reduces gold earned after respawning<\/p>\n<p>* AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.<\/p>\n<p>&#8211; The comeback component is now just: ( DyingHeroNetWorth * 0.026 + 70 ) \/ # of killers<\/p>\n<p>This takes the place of the components below that considers Networth<br \/>For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375).<br \/>Like the previous formula, it is only given to the losing team.<\/p>\n<p>* The gold multiplier based on the dying hero&#8217;s net worth rank changed from 1.2\/1.1\/1.0\/0.9\/0.8 to 1.2\/1.05\/0.9\/0.75\/0.6<\/p>\n<p>* For reference, the previous AoE gold formula is listed below:<\/p>\n<p>Terms:<br \/>&#8212;<\/p>\n<p>NetWorthDifference = ( EnemyTeamNetWorth \/ AlliedTeamNetWorth ) &#8211; 1 [With a min of zero and a max of 1]<br \/>NetWorthFactor = NetWorthDifference * VictimNetWorth<br \/>NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth &#8211; AlliedTeamNetWorth ) \/ 4000 [Has a max of 1]<br \/>NetWorthPoorFactor = 1.3 &#8211; 0.1 * NetWorthRank (dying&#8217;s hero&#8217;s networth rank)<br \/>NetWorthRankingFactor (hero&#8217;s rank amongst allies involved in the kill): For 1\/2\/3\/4\/5 from poorest to richest are: { 1 } \/ { 1.3, 0.7 } \/ { 1.3, 1.0, 0.7 } \/ { 1.3, 1.1, 0.9, 0.7 } \/ { 1.3, 1.15, 1.0, 0.85, 0.7}<\/p>\n<p>Formula:<br \/>&#8212;<br \/>1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )<br \/>2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )<br \/>3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )<br \/>4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )<br \/>5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )<\/p>\n","protected":false},"excerpt":{"rendered":"<p>7.11:== * This version is focused on changing how the gold and buyback formulas work * Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth \/ 13* Buyback no longer reduces gold earned after respawning * AoE gold for the losing team no longer [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":15280,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[28],"tags":[],"class_list":["post-15279","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-new-steam-games"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15279","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=15279"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15279\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/15280"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=15279"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=15279"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=15279"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}