{"id":15256,"date":"2018-03-16T21:28:00","date_gmt":"2018-03-16T21:28:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/315610"},"modified":"2018-03-16T21:28:00","modified_gmt":"2018-03-16T21:28:00","slug":"established-japanese-devs-are-making-games-under-a-new-approach","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/03\/16\/established-japanese-devs-are-making-games-under-a-new-approach\/","title":{"rendered":"Established Japanese devs are making games under a new approach"},"content":{"rendered":"<blockquote><\/blockquote>\n<p>&#8211; Head of Q Entertainment\u00a0Tetsuya Mizuguchi on the possibility of\u00a0the game industry moving from full teams to freelance.<\/p>\n<p>A profile published by Polygon\u00a0<a href=\"https:\/\/www.polygon.com\/2018\/3\/16\/17123366\/concept-teams-mizuguchi-ueda-sakaguchi\">earlier today<\/a>\u00a0examines how a growing number of established Japanese game developers have taken\u00a0a different approach\u00a0for\u00a0creating new titles.<\/p>\n<p>Founder of Q Entertainment (developer of <em>Rez Infinite<\/em>)\u00a0Tetsuya\u00a0Mizuguchi is one of\u00a0many developers experimenting with this new approach.<\/p>\n<p>Dubbed a &#8220;concept team&#8221;, this\u00a0model\u00a0operates under a small, independent group in charge of generating the ideas and designs\u00a0before moving on to partner\u00a0with a studio to see the plans through.\u00a0<\/p>\n<p>While outsourcing isn&#8217;t\u00a0a new concept, utilizing this type of small team\u00a0to create games\u00a0is what Mizuguchi did when developing <em>Rez Infinite.\u00a0<\/em>Other big names in the Japanese game industry have also followed suit.\u00a0<\/p>\n<p>Be sure to check out the entire piece over <a href=\"https:\/\/www.polygon.com\/2018\/3\/16\/17123366\/concept-teams-mizuguchi-ueda-sakaguchi\">at Polygon<\/a>, which goes into length about how other Japanese developers are using &#8220;concept teams&#8221; to develop their games.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8211; Head of Q Entertainment\u00a0Tetsuya Mizuguchi on the possibility of\u00a0the game industry moving from full teams to freelance. A profile published by Polygon\u00a0earlier today\u00a0examines how a growing number of established Japanese game developers have taken\u00a0a different approach\u00a0for\u00a0creating new titles. Founder of Q Entertainment (developer of Rez Infinite)\u00a0Tetsuya\u00a0Mizuguchi is one of\u00a0many developers experimenting with this new [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":15257,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-15256","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15256","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=15256"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15256\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/15257"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=15256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=15256"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=15256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}