{"id":15254,"date":"2018-03-16T22:29:00","date_gmt":"2018-03-16T22:29:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/315612"},"modified":"2018-03-16T22:29:00","modified_gmt":"2018-03-16T22:29:00","slug":"video-how-simcitys-sandbox-was-built","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/03\/16\/video-how-simcitys-sandbox-was-built\/","title":{"rendered":"Video: How SimCity&#8217;s sandbox was built"},"content":{"rendered":"<p>Sandbox games are a unique genre, where developers have the opportunity to create a system from which players\u00a0can carve out their own goals and objectives to complete.<\/p>\n<p>The fun is in discovering how the game environment\u00a0works. So how can programmers make sure that they&#8217;re building a good sandbox game?\u00a0<\/p>\n<p>In this 2013 GDC talk, Maxis&#8217; Dan Moskowitz\u00a0explains the\u00a0methodology for building sandbox games through providing\u00a0specific examples from the 2013 edition of <em>SimCity&#8217;s<\/em> simulation, player tools, and feedback mechanisms.<\/p>\n<p>Moskowitz\u00a0also goes into the advantages and drawbacks of\u00a0this &#8220;discovery-based&#8221; methodology that he discusses, with some\u00a0lessons including determining granularity, finding and re-using patterns that work, and exploring mechanics.<\/p>\n<p>Programmers interested in learning how <em>SimCity&#8217;s<\/em> sandbox was built\u00a0can now <a href=\"https:\/\/www.youtube.com\/watch?v=eZfj7LEFT98\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sandbox games are a unique genre, where developers have the opportunity to create a system from which players\u00a0can carve out their own goals and objectives to complete. The fun is in discovering how the game environment\u00a0works. So how can programmers make sure that they&#8217;re building a good sandbox game?\u00a0 In this 2013 GDC talk, Maxis&#8217; [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":15255,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-15254","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15254","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=15254"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/15254\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/15255"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=15254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=15254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=15254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}