{"id":14862,"date":"2018-03-12T12:35:00","date_gmt":"2018-03-12T12:35:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/03\/bike_racer_descenders_is_still_coming_to_switch_but_itll_require_a_lot_of_work_to_pull_it_off"},"modified":"2018-03-12T12:35:00","modified_gmt":"2018-03-12T12:35:00","slug":"bike-racer-descenders-is-still-coming-to-switch-but-itll-require-a-lot-of-work-to-pull-it-off","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/03\/12\/bike-racer-descenders-is-still-coming-to-switch-but-itll-require-a-lot-of-work-to-pull-it-off\/","title":{"rendered":"Bike Racer Descenders Is Still Coming To Switch, But It&#8217;ll Require &#8220;A Lot Of Work&#8221; To Pull It Off"},"content":{"rendered":"<aside class=\"picture embed centered picture-900x img-900x\">\n<div class=\"img\"><a title=\"news4.jpg\" href=\"http:\/\/images.nintendolife.com\/news\/2018\/03\/bike_racer_descenders_is_stil_coming_to_switch_but_itll_require_a_lot_of_work_to_pull_it_off\/attachment\/0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/03\/bike_racer_descenders_is_stil_coming_to_switch_but_itll_require_a_lot_of_work_to_pull_it_off\/attachment\/0\/900x.jpg\" alt=\"news4.jpg\" \/><\/a><\/div>\n<\/aside>\n<p>We were pleased as punch to learn that <a href=\"http:\/\/www.nintendolife.com\/games\/switch-eshop\/descenders\"><strong>Descenders<\/strong><\/a> &#8211; the first-person, downhill mountain bike racer &#8211; was planned for Nintendo Switch, but like all ports, we&#8217;re always a little cautious when a graphically-demanding game on PC is down-scaled to meet the technical limitations of a handheld.<\/p>\n<p>Thankfully, the task hasn&#8217;t put off developer RageSquid, which revealed a little more about it&#8217;s at in terms of bringing the game to a Nintendo machine. In a recent interview with Red Bull,\u00a0co-founder and lead coder Roel Ezendam confirmed that a Switch port is still on the cards, but that it&#8217;s going to require, &#8220;a lot of work,&#8221; to make it without the extra oomph afforded by PC and other consoles. &#8220;For now, we\u2019ve only decided that we\u2019re doing a Switch version, but we\u2019ve not done much on the actual port yet,&#8221; admits Ezendam.<\/p>\n<p>Right now, the Dutch studio&#8217;s priority lies in getting the procedurally-generated courses and stunt madness of Descenders ready for PS4 and Xbox One. Once those are finished, then work will begin in earnest on the portable version. It&#8217;s great to see a developer being so transparent about a game&#8217;s development, even if it is acknowledging some of Switch&#8217;s technical shortcomings.<\/p>\n<aside class=\"object object-youtube\">\n<div class=\"youtube\">[embedded content] <\/div>\n<\/aside>\n<p><em>Does Descenders get your blood pumping? Do you think a game like this could really work on Switch? Sound off with your comments below&#8230;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We were pleased as punch to learn that Descenders &#8211; the first-person, downhill mountain bike racer &#8211; was planned for Nintendo Switch, but like all ports, we&#8217;re always a little cautious when a graphically-demanding game on PC is down-scaled to meet the technical limitations of a handheld. Thankfully, the task hasn&#8217;t put off developer RageSquid, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-14862","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/14862","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=14862"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/14862\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=14862"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=14862"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=14862"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}