{"id":1449,"date":"2017-10-04T11:30:00","date_gmt":"2017-10-04T11:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2017\/10\/unity_working_to_optimise_engine_on_switch_talks_up_success_on_platform"},"modified":"2017-10-04T11:30:00","modified_gmt":"2017-10-04T11:30:00","slug":"unity-working-to-optimise-engine-on-switch-talks-up-success-on-platform","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2017\/10\/04\/unity-working-to-optimise-engine-on-switch-talks-up-success-on-platform\/","title":{"rendered":"Unity Working to Optimise Engine on Switch, Talks Up Success on Platform"},"content":{"rendered":"<aside class=\"picture embed centered picture-900x img-900x\">\n<div class=\"img\"><a title=\"Unity.png\" href=\"http:\/\/images.nintendolife.com\/news\/2017\/10\/unity_working_to_optimise_engine_on_switch_talks_up_success_on_platform\/attachment\/0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2017\/10\/unity_working_to_optimise_engine_on_switch_talks_up_success_on_platform\/attachment\/0\/900x.jpg\" alt=\"Unity.png\" \/><\/a><\/div>\n<\/aside>\n<p>If you&#8217;ve played a lot of Indie games, you&#8217;ve played a lot of Unity games. Some major developers and publishers (including Nintendo) have also used the engine, but it&#8217;s often employed by smaller studios seeking to realise their vision on a limited budget. For those that can&#8217;t produce their own bespoke technology it&#8217;s a valuable tool.<\/p>\n<p>Reliance on it can lead to problems, though. In the Wii U era we spoke to developers that had to produce multiple builds of their game due to Nintendo&#8217;s hardware only supporting older versions of Unity. Now a few developers have encountered delays on Switch due to a similar problem, with <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/yooka-laylee\">Yooka-Laylee<\/a><\/strong> developers <a href=\"http:\/\/www.nintendolife.com\/news\/2017\/09\/playtonic_games_is_working_on_unity_issues_for_yooka-laylee_on_switch\">Playtonic Games citing the issue<\/a>.<\/p>\n<p>For its part Unity says it&#8217;s continually working to optimise the engine on Switch; in response to some recent concerns Hiroki Omae, Unity&#8217;s Japan Regional Director, said the following the <a class=\"external\" href=\"http:\/\/www.gamesindustry.biz\/articles\/2017-10-03-unity-reacts-to-switch-development-woes\">GamesIndustry.biz<\/a>.<\/p>\n<blockquote>\n<p>Unity has been providing developer support for Nintendo Switch since day one, and we&#8217;re proud to report that more than 30% of games released on Switch to-date are made with Unity.<\/p>\n<p>We continue to partner closely with Nintendo to optimize Unity on Switch, and are happy to see our developers finding great success on the system.<\/p>\n<\/blockquote>\n<p>Hopefully the platform will get to the stage where its various updates and adjustments roll-out quickly on Nintendo&#8217;s hardware. The easier it is for developers to bring their games to Switch, the more its library will grow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;ve played a lot of Indie games, you&#8217;ve played a lot of Unity games. Some major developers and publishers (including Nintendo) have also used the engine, but it&#8217;s often employed by smaller studios seeking to realise their vision on a limited budget. For those that can&#8217;t produce their own bespoke technology it&#8217;s a valuable [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-1449","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/1449","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=1449"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/1449\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=1449"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=1449"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=1449"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}