{"id":14464,"date":"2018-03-07T11:00:00","date_gmt":"2018-03-07T11:00:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/03\/arms_update_5_2_aims_for_the_big_time"},"modified":"2018-03-07T11:00:00","modified_gmt":"2018-03-07T11:00:00","slug":"arms-update-5-2-aims-for-the-big-time","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/03\/07\/arms-update-5-2-aims-for-the-big-time\/","title":{"rendered":"ARMS Update 5.2 Aims For The Big Time"},"content":{"rendered":"<header class=\"article-header\">\n<section class=\"title\">\n<aside\/>\n<p class=\"description\">Party crasher<\/p>\n<\/section>\n<section class=\"byline\">\n<ul class=\"article-author\">\n<li class=\" first\"><img loading=\"lazy\" decoding=\"async\" class=\"avatar\" src=\"http:\/\/images.nintendolife.com\/users\/741\/avatar.jpg\" width=\"30\" height=\"30\" alt=\"Dazza\"\/><\/li>\n<li>by <a class=\"author-name\" rel=\"nofollow\" href=\"http:\/\/www.nintendolife.com\/users\/Dazza\">Darren Calvert<\/a><\/li>\n<li class=\" last\"><time class=\"date age\" datetime=\"2018-03-07T11:00:00+00:00\"><span>4 hours ago<\/span><\/time><\/li>\n<\/ul>\n<\/section>\n<\/header>\n<div class=\"body body-text article-text\" readability=\"39.235569422777\">\n<section class=\"text\" readability=\"40.934321185423\">\n<aside class=\"picture embed centered picture-900x img-900x\">\n<div class=\"img\"><a title=\"ARMS\" href=\"http:\/\/images.nintendolife.com\/news\/2018\/03\/arms_update\/attachment\/0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/03\/arms_update\/attachment\/0\/900x.jpg\" alt=\"ARMS\"\/><\/a><\/div>\n<\/aside>\n<p>Stretchy armed brawler\u00a0<strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/arms\">ARMS<\/a><\/strong>\u00a0keeps on getting better and better, and the v5.2.0 update is available to download now.\u00a0<\/p>\n<p>The stand-out feature here is the addition of the party crash mode called &#8220;Big Time ARMS&#8221;. It&#8217;s a mode originally reserved for Party Crash where all the fighter&#8217;s arms are massive, and they deal ridiculous amounts of damage. The matches last about 20 seconds at most, so this is fast and frantic fun.<\/p>\n<p>Let&#8217;s take a look at Nintendo&#8217;s own update notes:<\/p>\n<ul>\n<li>The Party Crash mode \u201cBig Time ARMS\u201d can now be selected in regular battle as well, so you can try something a little different. Feel free to use it as a handicap!\u00a0\n<ul>\n<li>Prior to battle, when selecting ARMS, you can toggle this on and off with the Y button.<\/li>\n<li>This feature can be used in Versus \u2013 Fight.<\/li>\n<li>Can\u2019t be used in online battles.<\/li>\n<\/ul>\n<\/li>\n<li>Added 15 new images to Gallery.<\/li>\n<li>Fixed issue where fighters with super armor would not have their ARMS disabled by electric attacks during a rush attack.<\/li>\n<li>Fixed issue where a noise would repeatedly play if communication was lost while Dr. Coyle had her extra ARMS out.\u00a0<\/li>\n<li>Adjusted abilities of some fighters and ARMS as follows.<br \/>\n<table>\n<tbody readability=\"18.5\">\n<tr>\n<th><u><strong>Fighters \/ Arms<\/strong><\/u><\/th>\n<th><u><strong>Adjustments<\/strong><\/u><\/th>\n<\/tr>\n<tr readability=\"5\">\n<td>Springtron<\/td>\n<td>Specs improved thanks to a certain girl genius! Movement during a super charge has been greatly increased.<br \/>He\u2019s a little heavier now, but that\u2019s fine!<br \/>Movement speed for normal jumps has decreased.<\/td>\n<\/tr>\n<tr readability=\"2\">\n<td>Lola Pop<\/td>\n<td>Increased movement speed when jumping.<\/td>\n<\/tr>\n<tr readability=\"3\">\n<td>Misango<\/td>\n<td>Rush gauge now fills at a rate equal to other fighters during normal times.<br \/>Also made it somewhat less difficult for the rush gauge to fill when blue or red.<\/td>\n<\/tr>\n<tr readability=\"7\">\n<td>Byte &amp; Barq<\/td>\n<td>When jumping while on top of Barq, fixed an issue where a shockwave could be seen emanating from Byte as well.<br \/>Fixed an issue where, under certain conditions, the switch on Barqs head would stay pushed in.<\/td>\n<\/tr>\n<tr readability=\"4\">\n<td>Dr. Coyle<\/td>\n<td>Fixed an issue where, under certain conditions, extra ARMS would appear while firing ARMS.<\/td>\n<\/tr>\n<tr readability=\"2\">\n<td>Nade<\/td>\n<td>Fixed issue where self-destruct could occur during rush.<\/td>\n<\/tr>\n<tr readability=\"2\">\n<td>Bubb<\/td>\n<td>Increased charge attack speed.<\/td>\n<\/tr>\n<tr readability=\"2\">\n<td>Parasole<br \/>Parabola<\/td>\n<td>Increased rush attack speed.<\/td>\n<\/tr>\n<tr readability=\"2\">\n<td>Glusher<br \/>Blorb<\/td>\n<td>Decreased time from drop until collection.<\/td>\n<\/tr>\n<tr>\n<td>Skully<\/td>\n<td>Increased rush damage.<\/td>\n<\/tr>\n<tr readability=\"2\">\n<td>Lokjaw<\/td>\n<td>Increased retraction speed.<\/td>\n<\/tr>\n<tr readability=\"2\">\n<td>Clapback<\/td>\n<td>Decreased retraction speed.<br \/>Decreased time until automatic retraction after placement.<\/td>\n<\/tr>\n<tr readability=\"2\">\n<td>Popper<\/td>\n<td>Decreased extension speed.<br \/>Decreased retraction speed.<\/td>\n<\/tr>\n<tr readability=\"2\">\n<td>Chakram<\/td>\n<td>Decreased expansion rate for charge attacks.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/li>\n<\/ul>\n<p>Have you had a chance to check out the Big Time ARMS mode yet? Let us know your thoughts with a comment below.<\/p>\n<\/section>\n<p class=\"text source\">[via <a rel=\"external\" title=\"External Link: http:\/\/en-americas-support.nintendo.com\/app\/answers\/detail\/a_id\/26377\/~\/how-to-update-arms\" href=\"http:\/\/en-americas-support.nintendo.com\/app\/answers\/detail\/a_id\/26377\/~\/how-to-update-arms\">en-americas-support.nintendo.com<\/a>]<\/p>\n<aside class=\"see-also\">\n<dl>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<\/aside>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Party crasher by Darren Calvert 4 hours ago Stretchy armed brawler\u00a0ARMS\u00a0keeps on getting better and better, and the v5.2.0 update is available to download now.\u00a0 The stand-out feature here is the addition of the party crash mode called &#8220;Big Time ARMS&#8221;. It&#8217;s a mode originally reserved for Party Crash where all the fighter&#8217;s arms are [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-14464","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/14464","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=14464"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/14464\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=14464"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=14464"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=14464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}