{"id":14451,"date":"2018-03-06T23:14:00","date_gmt":"2018-03-06T23:14:00","guid":{"rendered":"http:\/\/www.gamasutra.com\/view\/news\/315257"},"modified":"2018-03-06T23:14:00","modified_gmt":"2018-03-06T23:14:00","slug":"video-designing-a-new-ui-system-for-the-division","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/03\/06\/video-designing-a-new-ui-system-for-the-division\/","title":{"rendered":"Video: Designing a new UI system for The Division"},"content":{"rendered":"<p><em>The Division<\/em> was an ambitious project for the team at Ubisoft\u00a0Massive, who were tasked with designing a\u00a0UI system from the ground up.\u00a0So how did they do it?\u00a0<\/p>\n<p>In this 2017 GDC talk, Ubisoft Massive&#8217;s Christian Savoie covers some of the major lessons learned while developing new technology and creating the UI for <em>The Division<\/em>.<\/p>\n<p>Each lesson Savoie imparts is backed by\u00a0examples of the challenges the team at Ubisoft\u00a0Massive encountered when creating a new UI technology specifically for the game.\u00a0<\/p>\n<p>UI programmers interested in how the UI was created for <em>The Division<\/em> may appreciate that they can now <a href=\"https:\/\/www.youtube.com\/watch?v=H1MLtML0np0\">watch the talk completely free via the official GDC YouTube channel!<\/a><\/p>\n<p>In addition to this presentation, the\u00a0<a href=\"http:\/\/www.gdcvault.com\/\">GDC Vault<\/a>\u00a0and its accompanying\u00a0<a href=\"https:\/\/www.youtube.com\/channel\/UC0JB7TSe49lg56u6qH8y_MQ\/feed\">YouTube channel<\/a>\u00a0offers numerous other free videos, audio recordings, and slides from many of the recent\u00a0<a href=\"http:\/\/www.gdconf.com\/\">Game Developers Conference events<\/a>, and the service offers even more members-only content for GDC Vault subscribers.<\/p>\n<p>Those who purchased All Access passes to recent events like GDC or VRDC\u00a0already have full access to GDC Vault, and interested parties can apply for the individual subscription via\u00a0<a href=\"http:\/\/www.gdcvault.com\/inquiry\/\">a GDC Vault subscription page<\/a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the\u00a0<a href=\"http:\/\/www.gdcvault.com\/demo\/\">GDC Vault group subscription page<\/a>. Finally, current subscribers with access issues can\u00a0<a href=\"http:\/\/www.gdcvault.com\/contact_us.php\">contact GDC Vault technical support<\/a>.<\/p>\n<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.<\/em><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Division was an ambitious project for the team at Ubisoft\u00a0Massive, who were tasked with designing a\u00a0UI system from the ground up.\u00a0So how did they do it?\u00a0 In this 2017 GDC talk, Ubisoft Massive&#8217;s Christian Savoie covers some of the major lessons learned while developing new technology and creating the UI for The Division. Each [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":14452,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-14451","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/14451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=14451"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/14451\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media\/14452"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=14451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=14451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=14451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}