{"id":13877,"date":"2018-02-28T10:30:00","date_gmt":"2018-02-28T10:30:00","guid":{"rendered":"http:\/\/www.nintendolife.com\/news\/2018\/02\/square_enix_discusses_big_changes_for_dragon_quest_builders_2_addresses_multiplayer"},"modified":"2018-02-28T10:30:00","modified_gmt":"2018-02-28T10:30:00","slug":"square-enix-discusses-big-changes-for-dragon-quest-builders-2-addresses-multiplayer","status":"publish","type":"post","link":"https:\/\/sickgaming.net\/blog\/2018\/02\/28\/square-enix-discusses-big-changes-for-dragon-quest-builders-2-addresses-multiplayer\/","title":{"rendered":"Square Enix Discusses Big Changes For Dragon Quest Builders 2, Addresses Multiplayer"},"content":{"rendered":"<aside class=\"picture embed centered picture-900x img-900x\">\n<div class=\"img\"><a title=\"news3.jpg\" href=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/square_enix_discusses_big_changes_for_dragon_quest_builders_2_addresses_multiplayer\/attachment\/0\/large.jpg\"><img decoding=\"async\" src=\"http:\/\/images.nintendolife.com\/news\/2018\/02\/square_enix_discusses_big_changes_for_dragon_quest_builders_2_addresses_multiplayer\/attachment\/0\/900x.jpg\" alt=\"news3.jpg\" \/><\/a><\/div>\n<\/aside>\n<p>If you&#8217;ve <a href=\"http:\/\/www.nintendolife.com\/reviews\/nintendo-switch\/dragon_quest_builders\">read our review<\/a> for <a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/dragon_quest_builders\"><strong>Dragon Quest Builders<\/strong><\/a>, you&#8217;ll know how much we enjoyed the smooth and rewarding port that hit Nintendo Switch earlier this month. However, all that slime-bashing and town-building has made us hungry for more, so the latest insights into the sequel have us chomping at the bit.<\/p>\n<p>In the latest issue of Famitsu (<a href=\"https:\/\/gematsu.com\/2018\/02\/dragon-quest-builders-2-developers-discuss-multiplayer-production-status\">as translated and reported by Gematsu<\/a>),\u00a0producer Noriyoshi Fujimoto and director Kazuya Niinou discussed plenty of subjects centered around <strong><a href=\"http:\/\/www.nintendolife.com\/games\/nintendo-switch\/dragon_quest_builders_2\">Dragon Quest Builders 2<\/a><\/strong>, including all those fan requests for a proper multiplayer mode. While the two developers did state that, \u201cbeing able to play with others,\u201d is something they&#8217;re looking into, it&#8217;s a little too early to reveal whether it will include a much-wanted four-player co-op mode.<\/p>\n<p>They did, however, confirm that you&#8217;ll be able to build three times as high as the limit in the original, and that they&#8217;re planning to include a save transfer system that will enable you to import your profile from the first game direct into the sequel. And yes, that will include Nintendo Switch as well.<\/p>\n<p>However, the game&#8217;s development is currently going through a,\u00a0\u201ca series of trial and error,\u201d stages, and that, \u201cupdating the game engine is causing the game design to take more time.\u201d So it&#8217;s coming, it&#8217;s just going to take a little while to get it just right. Considering how great the first game was, we&#8217;re happy to wait.<\/p>\n<p><em>What do you make of these little tidbits on DQB2? Did you enjoy the first game? Let us know below, in the usual fashion&#8230;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you&#8217;ve read our review for Dragon Quest Builders, you&#8217;ll know how much we enjoyed the smooth and rewarding port that hit Nintendo Switch earlier this month. However, all that slime-bashing and town-building has made us hungry for more, so the latest insights into the sequel have us chomping at the bit. In the latest [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[],"class_list":["post-13877","post","type-post","status-publish","format-standard","hentry","category-nintendo-news"],"_links":{"self":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/13877","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/comments?post=13877"}],"version-history":[{"count":0,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/posts\/13877\/revisions"}],"wp:attachment":[{"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/media?parent=13877"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/categories?post=13877"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sickgaming.net\/blog\/wp-json\/wp\/v2\/tags?post=13877"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}